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[🥕] Ring Farm 2D

[🥕] Ring Farm 2D

A Roblox experience owned by Update = +1 CCU.

TycoonENincrementalidlefarm simulation

Description (written by the developer; not a statement by this register)

🥕 Welcome to Ring Farm Incremental! 🌱 Grow and harvest vegetables 💵 Upgrade your farm and earn more cash 🪚 Unlock saws to harvest automatically 🌈 Discover Golden and Rainbow crops ⭐ Earn Talent Points and powerful bonuses 🌍 Unlock new worlds 📜 Credits @SnipeBlox000 #2D #Idle #Incremental

Last updated by the developer 10 Aug 2026, 01:33 UTC.

0
playing (measured 10 Aug 2026, 18:51 UTC)
15,782
lifetime visits
44%
liked (15 👍 / 19 👎)
65
favourites (4.1 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
95 R$
Lucky Crops
85 R$
2x Saw Speed
45 R$
2x XP
39 R$
2x Tickets
35 R$
2x Money
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,843 · 100.0% win
Became a Trillionaire! · progression394 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

444544.516 August 2026 — 45 % liked26 August 2026 — 44 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:0844-1
16 Aug 2026, 17:0745first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.