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Zone 1

Zone 1

A Roblox experience owned by | New World Order | ᅠ.

RoleplayENpost-apocalypticopen-worldroleplay

Description (written by the developer; not a statement by this register)

Enter an immersive open-world, post-apocalyptic border experience where every decision shapes your story. Venture into Zone 1 and carve out your own path through a dangerous wasteland filled with opportunity and conflict. Whether you're fighting for power, chasing wealth, or simply trying to survive, the world is yours to explore. Raid, commit daring heists, earn money, roleplay, uncover hidden locations, or rise through the ranks of powerful organizations. In Zone 1, your fate is determined by the choices you make.

Last updated by the developer 29 Jul 2026, 18:20 UTC.

0
playing (measured 11 Aug 2026, 21:06 UTC)
534
lifetime visits
56%
liked (9 👍 / 7 👎)
29
favourites (54.3 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Governor of Zone 1
2,500 R$
Covert Operations Division
700 R$
The Watchmen
700 R$
Department of Defense
650 R$
The Hunters
550 R$
Global Reconnaissance Division
500 R$
Department of Intelligence
450 R$
Zone Control Division
450 R$
Department of Administration
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The New World · progression5 · 0.00% win
The Palace · other2 · 0.00% win
The Lover · other1 · 0.00% win
The Wise · other1 · 0.00% win
The Thief · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535654.521 August 2026 — 53 % liked31 August 2026 — 56 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 05:3356+3
21 Aug 2026, 01:3653first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.