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[🌴 BATTLE ROYALE] Dah Aim Trainer

[🌴 BATTLE ROYALE] Dah Aim Trainer

A Roblox experience owned by DAT Enterprises.

ShooterENaim trainingFFAFPS

[🌴 BATTLE ROYALE] Dah Aim Trainer is a shooter experience created on 2026-05-24. It records 2,113,079 lifetime visits and 2,281 favorites. Currently, 151 players are active. The title holds an 84% like percentage. The description notes FFA gameplay, weekend streak bonuses, purchasable stomp effects, and group rewards. Exploiters face permanent bans.

Description (written by the developer; not a statement by this register)

Welcome to Dah Aim Trainer, a FFA game on Roblox! 🔥 2X Streaks on Fridays, Saturdays and Sundays! 🔥 🔫 Earn exclusive stomp effects by purchasing stomp crates! 😎 Join the group for an exclusive reward! ⚠️ WARNING: Exploiters will be permanently banned with no second chances.

Last updated by the developer 21 Aug 2026, 19:47 UTC.

80
playing (measured 22 Aug 2026, 07:50 UTC)
2,221,528
lifetime visits
79%
liked (1,173 👍 / 303 👎)
2,770
favourites (1.2 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8020214110 August 2026 — 202 players21 August 2026 — 175 players21 August 2026 — 161 players21 August 2026 — 155 players21 August 2026 — 153 players22 August 2026 — 180 players22 August 2026 — 137 players22 August 2026 — 145 players22 August 2026 — 135 players22 August 2026 — 111 players22 August 2026 — 126 players22 August 2026 — 109 players22 August 2026 — 80 players10 August 202622 August 2026
13 measurements spanning 11 days, net -122. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–220 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5080-29
22 Aug 2026, 06:50109-17
22 Aug 2026, 05:50126+15
22 Aug 2026, 04:50111-24
22 Aug 2026, 03:50135-10
22 Aug 2026, 02:50145+8
22 Aug 2026, 01:50137-43
22 Aug 2026, 00:50180+27
21 Aug 2026, 23:50153-2
21 Aug 2026, 22:50155-6
21 Aug 2026, 21:50161-14
21 Aug 2026, 20:54175-27
10 Aug 2026, 23:45202first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🏅 2x XP
400 R$
🎯 Aimview Panel
400 R$
🛡️ Spawn with Shield
300 R$
☠️ 2x Stomps
300 R$
🍌 Spawn with Golden Food
300 R$
😎 3x Emoji Equips
250 R$
🍕 Spawn with Food
150 R$
🗨️ Black Chat
100 R$
😶‍🌫️ /Char Command
80 R$
😷 Spawn with Mask
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome325,553 · 23.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798481.514 August 2026 — 84 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 82 % liked23 September 2026 — 82 % liked3 October 2026 — 82 % liked13 October 2026 — 81 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
20 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:3679-2
13 Oct 2026, 11:3581-1
3 Oct 2026, 11:3482no change
23 Sept 2026, 11:3382no change
13 Sept 2026, 11:3282-1
3 Sept 2026, 11:3083no change
24 Aug 2026, 09:3383no change
22 Aug 2026, 07:5083no change
22 Aug 2026, 06:5083no change
22 Aug 2026, 05:5083no change
22 Aug 2026, 04:5083no change
22 Aug 2026, 03:5083no change
22 Aug 2026, 02:5083no change
22 Aug 2026, 01:5083no change
22 Aug 2026, 00:5083no change
21 Aug 2026, 23:5083no change
21 Aug 2026, 22:5083no change
21 Aug 2026, 21:5083no change
21 Aug 2026, 20:5483-1
14 Aug 2026, 09:3284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.