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[Extreme] Jade Serenity - Celestial Ascent

[Extreme] Jade Serenity - Celestial Ascent

A Roblox experience owned by Zell Project.

ObbyENparkourchinese-inspiredprecision platformer

Description (written by the developer; not a statement by this register)

[EXTREME] Jade Serenity: Celestial Ascent Among towering jade cliffs and rivers veiled by mist, an ancient route rises toward the clouds. Few travelers have reached its highest peak, and fewer still have returned to tell the tale. Challenge yourself through a stylized Chinese-inspired parkour journey filled with precision jumps, hidden vistas, and breathtaking landscapes. Difficulty: Extreme Total Checkpoints: 30 🚧 Work In Progress This experience is still under active development. Content, visuals, and gameplay may change in future updates. ⚠️ Recommended Platform: PC/Desktop Due to the advanced movement mechanics and precision-based obstacles, this experience is highly recommended for PC players. Mobile devices are supported, but certain sections may be significantly more difficult to complete. Created and developed by a solo developer.

Last updated by the developer 25 Jul 2026, 00:49 UTC.

0
playing (measured 13 Aug 2026, 00:35 UTC)
4,261
lifetime visits
43%
liked (20 👍 / 27 👎)
35
favourites (8.2 per 1k visits)
24 May 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:350first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

424342.518 August 2026 — 42 % liked27 September 2026 — 43 % liked17 October 2026 — 43 % liked18 August 202617 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 06:0343no change
27 Sept 2026, 05:5143+1
18 Aug 2026, 02:0842first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.