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[RACE TRACK!] Rc Car Mania (Beta)

[RACE TRACK!] Rc Car Mania (Beta)

A Roblox experience owned by Hoodz N Ace Crib.

RacingENRC CarsStunt RacingDrag Racing

Description (written by the developer; not a statement by this register)

🎮 Welcome to RC Car Mania! 🏁 Unleash your inner driver in the ultimate remote-controlled stunt and racing arena! Drive fast, hit crazy jumps, and dominate the leaderboard. 🔥 BRAND NEW UPDATE: THE DRAG STRIP! 🔥 1v1 Racing: Line up at the starting lights and test your reaction times! Pure Skill: No pay-to-win upgrades. May the fastest racer win! Finish Line Tracker: See your exact race times down to the millisecond! 🌟 FEATURES: Stunt Map: Pull off insane flips, drift combos, and massive jumps! Playtime Leaderboard: Earn exclusive badges and clout just for hanging out! Donation Board: Support the game and flex your status at the starting line!👍 Like, Favourite, and Share with your friends to help us build the ultimate RC community! New updates coming soon!

Last updated by the developer 15 Aug 2026, 19:17 UTC.

0
playing (measured 19 Aug 2026, 16:02 UTC)
10,600
lifetime visits
65%
liked (26 👍 / 14 👎)
68
favourites (6.4 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
500 R$
HyperCar Pass
500 R$
Donation
200 R$
Rally Pass
150 R$
Donation
100 R$
Track pass
100 R$
Truck Pass
50 R$
Donation
50 R$
Donation
25 R$
Donation
20 R$
Donation
15 R$
Donation
10 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

657268.519 August 2026 — 72 % liked29 August 2026 — 68 % liked8 September 2026 — 67 % liked18 September 2026 — 68 % liked28 September 2026 — 66 % liked8 October 2026 — 65 % liked19 August 20268 October 2026
6 measurements spanning 50 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 16:0465-1
28 Sept 2026, 16:0366-2
18 Sept 2026, 16:0368+1
8 Sept 2026, 16:0367-1
29 Aug 2026, 16:0268-4
19 Aug 2026, 16:0272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.