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Microwave a Brainrot🔥[EARNS OFFLINE!]

Microwave a Brainrot🔥[EARNS OFFLINE!]

A Roblox experience owned by SQUISHY FORGE.

SimulatorENclickercookinginternet meme

Description (written by the developer; not a statement by this register)

🔥 Welcome to MICROWAVE A BRAINROT! 🔥 [EARNS OFFLINE!] Pick up brainrots, throw them in your microwave, and cook your way to insane Money and Strength! 💸💪 The stronger you get, the rarer brainrots you can carry… 🧠 Collect brainrots 🔥 Microwave them 💰 Earn cash 💪 Get stronger 🍀 Activate Server Luck 🎁 Open Lucky Blocks 🐱 Unlock rare exclusives like MEOWL! Can you become strong enough to cook the rarest brainrots? 👀 👍 LIKE + ⭐ FAVORITE for updates, codes, new brainrots, and more microwaves!

Last updated by the developer 10 Jun 2026, 22:17 UTC.

0
playing (measured 10 Aug 2026, 21:03 UTC)
526
lifetime visits
80%
liked (4 👍 / 1 👎)
7
favourites (13.3 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Cook
999 R$
5× Microwave Rewards
799 R$
Extra Cooking Slots
599 R$
Mutation Hunter
399 R$
Auto Cook
349 R$
Turbo Microwave
299 R$
Auto Collect
199 R$
2× Cash
149 R$
2× Strength
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Microwave a Brainrot! · welcome9 · 0.00% win
First Meal · other5 · 0.00% win
Millionaire · other2 · 0.00% win
Powerhouse · other2 · 0.00% win
Reborn · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758077.521 August 2026 — 75 % liked20 September 2026 — 80 % liked21 August 202620 September 2026
2 measurements spanning 30 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 10:3380+5
21 Aug 2026, 02:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.