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๐ŸŽจ [ASMR EVENT]Color Simulator ๐ŸŒˆ

๐ŸŽจ [ASMR EVENT]Color Simulator ๐ŸŒˆ

A Roblox experience owned by Color Simulator!.

SimulatorENsimulatorASMRpet collection

Description (written by the developer; not a statement by this register)

๐ŸŒธ THE PASTEL EVENT IS LIVE โ€” ENDS AUGUST 18! A wave of pastel color has reached Color Simulator. Break event objects and finish the new ASMR courses to earn Pastel Coins. Trade 250 coins for a Pastel Core and hatch one of six limited pets โ€” every event pet can be earned without Robux. NEW THIS UPDATE ๐Ÿ”ซ Pastel Shooter ๐Ÿฅš 6 limited Pastel pets โœจ Ultra-rare Opaline Crownworld ๐ŸŽง ASMR parkour courses ๐Ÿง Mallowโ€™s Pastel Potion shop ๐ŸŽ Free-to-play Pastel Cores ๐Ÿ›’ Optional Robux Core bundles using the same pet pool and displayed odds Paint unstable objects, unlock new sectors, collect stronger brushes and pets, and work your way toward the Nexus. ๐Ÿ‘ Like and โญ favorite for more updates! Visuals are subject to change.

Last updated by the developer 14 Aug 2026, 17:33 UTC.

3
playing (measured 15 Aug 2026, 09:53 UTC)
26,581
lifetime visits
41%
liked (33 ๐Ÿ‘ / 48 ๐Ÿ‘Ž)
134
favourites (5.0 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:532first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
500 R$
Extra Gems
399 R$
Extra Coins
399 R$
Auto-Hatch
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Thank you for playing! ยท welcome0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

404140.516 August 2026 โ€” 40 % liked26 August 2026 โ€” 41 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 40โ€“41 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:0541+1
16 Aug 2026, 07:0540first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.