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Roll for ASMR! 🎧

Roll for ASMR! 🎧

A Roblox experience owned by ChaCha Games.

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Description (written by the developer; not a statement by this register)

🎧 Welcome to Roll for ASMR! 🎧 Redeem the code 'RELEASEDAY' in the settings! 🔎 How to play: • Open crates to find switches • Build your keyboard and level up switches to earn more money • Listen to the 20+ satisfying ASMR presets, each with their own buffs • Gain Speed and run faster • Explore new stages as they get progressively harder • Survive crazy weather events and reap rewards from server boosts Join the ChaCha Games group and like the game for buffs! 🍀 Remember, your keyboard earns even when you aren't playing! 💸

Last updated by the developer 21 Aug 2026, 19:14 UTC.

3
playing (measured 21 Aug 2026, 23:03 UTC)
1,381
lifetime visits
82%
liked (49 👍 / 11 👎)
843
favourites (610.4 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Clover Boost🍀
299 R$
2x Crate Opening Speed
249 R$
2x Clicks Per Second
199 R$
More Shinies!
189 R$
Double EXP
169 R$
VIP Pack
149 R$
Starry Sound Preset
124 R$
Chrome Sound Preset
89 R$
Volcanic Sound Preset
65 R$
Stormy Sound Preset
49 R$
Alien Sound Preset
48 R$
Toxic Sound Preset
35 R$
Polar Bear Sound Preset
25 R$
Ocean Sound Preset
18 R$
Desert Sound Preset
12 R$
Windy Sound Preset
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The ASMR Journey Begins · welcome20,677 · 100.0% win
Tutorial Completed · welcome15,079 · 100.0% win
Millionaire's Club · other2,139 · 36.4% win
First Rebirth · progression197 · 0.00% win
Billionaire's Club · progression26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828985.521 August 2026 — 89 % liked31 August 2026 — 84 % liked10 September 2026 — 84 % liked20 September 2026 — 82 % liked21 August 202620 September 2026
4 measurements spanning 30 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 23:0482-2
10 Sept 2026, 23:0484no change
31 Aug 2026, 23:0484-5
21 Aug 2026, 23:0389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.