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[UPDATE 2🏖️] Gold Incremental

[UPDATE 2🏖️] Gold Incremental

A Roblox experience owned by Razorgg.

TycoonENincrementalrebirthupgrades

Description (written by the developer; not a statement by this register)

Welcome to Gold Incremental! 🪙 How to play: 🥇 Pick up Gold! ⚡ Buy Upgrades and be Stronger! 🔥 Rebirth, Super Rebirth and unlock new content! 📗Unlock Runes! 🗺 Unlock New Worlds! 👍 Enjoying the game? Leave a Like and Favorite! ❤️ Join the group for boosts and more! https://www.roblox.com/communities/99631761/Razorgg#!/about 👥 Credits @JJJ111284 - Builder @trick7s - Scripter @LucaDaBoy - Investor @RealExtis - Contributor

Last updated by the developer 10 Aug 2026, 03:11 UTC.

2
playing (measured 10 Aug 2026, 16:36 UTC)
23,865
lifetime visits
47%
liked (88 👍 / 99 👎)
1,307
favourites (54.8 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GAMEPASS BUNDLE
899 R$
helpers
599 R$
DOUBLE XP
199 R$
AUTOCOLLECT
149 R$
V.I.P
149 R$
2X RUNES BULK
99 R$
DOUBLE GOLD
99 R$
LUCKY
69 R$
2X RUNES LUCK
69 R$
2X RUNES SPEED
50 R$
Auto Roll {90% OFF}
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

weclome · welcome4,637 · 0.00% win
Meet Owner · other31 · 0.00% win
Meet Dev · other11 · 0.00% win
Meet Co Owner · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

474847.516 August 2026 — 48 % liked26 August 2026 — 48 % liked5 September 2026 — 48 % liked15 September 2026 — 47 % liked15 October 2026 — 47 % liked16 August 202615 October 2026
5 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 08:4947no change
15 Sept 2026, 07:3647-1
5 Sept 2026, 07:3648no change
26 Aug 2026, 07:3548no change
16 Aug 2026, 07:3448first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.