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Silo Wars

Silo Wars

A Roblox experience owned by [SIMPLE].

SimulatorENbase-buildingstrategymilitary

Description (written by the developer; not a statement by this register)

Welcome to Silo Wars, This game is currently in its early stages of development and may be subject to heavy change! 🏰Build up your military base 🪖Declare war on other nations/bases 🚀Launch Missiles at your opponents 💌 Thank you for the feedback This game was developed by a very small team and is still being polished/ getting content additions today! Your feedback helps us alot! it is possible you will see clones of this game owned by people who licensed it from [SIMPLE].

Last updated by the developer 3 Aug 2026, 06:11 UTC.

0
playing (measured 11 Aug 2026, 10:53 UTC)
2,065
lifetime visits
62%
liked (8 👍 / 5 👎)
26
favourites (12.6 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Silo Wars · welcome1,106 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626764.518 August 2026 — 67 % liked28 August 2026 — 62 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 21:1762-5
18 Aug 2026, 20:4867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.