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Globality 🌎

Globality 🌎

A Roblox experience owned by Scarate Productions.

SimulatorENgrand strategycountry managementconquest

Description (written by the developer; not a statement by this register)

Globality is a grand strategy game where players can administrate their countries, conquer vast swathes of land, and rule like a tyrant or as a fair and just leader. --- CHANGE LOG JULY 6 2026 ---- -- GLOBALITY RELEASE --🌍 We are no longer in Beta! UI & Interface - Completely remade the UI - Improved the overall user experience - Added Map Modes - Added the Building Management Panel - Added the Private Server Admin Panel - Added Calendar system Gameplay - Added a dozen new resources - Added a dozen new buildings - Added new diplomatic actions - Added Country Immunity - Added AI Relation Values - Improved armies - Completely remade buildings - Completely remade the Tech Tree - Improved game balance - Nerfed the AI Performance & Fixes - Improved overall performance - Fixed various map issues

Last updated by the developer 10 Jul 2026, 21:28 UTC.

4
playing (measured 12 Aug 2026, 00:37 UTC)
154,562
lifetime visits
49%
liked (302 👍 / 309 👎)
1,445
favourites (9.3 per 1k visits)
24 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:376first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Admin
249 R$
Selection Radius Increase
149 R$
Custom Flags
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome69,374 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4915 August 2026 — 49 % liked25 August 2026 — 49 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:0749no change
15 Aug 2026, 07:0749first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.