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vampire game [alpha]

vampire game [alpha]

A Roblox experience owned by SubZiro.

HorrorENhorrorasymmetric multiplayerparkour

Description (written by the developer; not a statement by this register)

Touch the cursed object and you become the Vampire Vampires are fast, deadly, and bleeding out. Hunt down the humans before your bloodloss timer runs dry: every kill cures you and resets the clock. Humans stay alive by outrunning, outclimbing, and outsmarting the predator with fluid parkour: wall-run, slide, vault, grind, and roll across the map. The last survivor wins the round. — CONTROLS (PC) — Move — W A S D (you ease from a walk into a full run automatically) Jump / Parkour — Space (wall-run, wall-jump, vault, mantle) Crouch / Slide / Roll — C (tap = crouch; hold while running = slide; tap in mid-air just before landing = roll for extra speed) Attack (Vampire) — Left Mouse Button (strikes home in toward nearby prey) Ability — Q (or click the ability slot)

Last updated by the developer 19 Jun 2026, 04:32 UTC.

0
playing (measured 12 Aug 2026, 11:37 UTC)
1,356
lifetime visits
65%
liked (17 👍 / 9 👎)
60
favourites (44.2 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Skip
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

656866.519 August 2026 — 68 % liked8 September 2026 — 65 % liked19 August 20268 September 2026
2 measurements spanning 20 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 11:4965-3
19 Aug 2026, 10:3168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.