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TIRESHOP [ANOMALY] 👁️ UPDATE1

TIRESHOP [ANOMALY] 👁️ UPDATE1

A Roblox experience owned by Unknown Games Entertainment.

HorrorENhorrorsimulationanomaly

Description (written by the developer; not a statement by this register)

Welcome to your first night at an old tire shop on the edge of town. Repair vehicles. Restock the shelves. Help anyone who stops by after dark. The last employee never finished his final shift. Let's hope... you do.

Last updated by the developer 14 Aug 2026, 03:22 UTC.

3
playing (measured 15 Aug 2026, 10:17 UTC)
105,335
lifetime visits
48%
liked (76 👍 / 81 👎)
2,609
favourites (24.8 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 10:1711first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UNLIMITED CRUCIFIXES
799 R$
UNLIMITED REVIVES!
699 R$
GOLDEN CRUX!
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wake Dave · other22,661 · 86.4% win
Survived Monday! · progression2,426 · 4.5% win
Survived Tuesday! · progression1,029 · 4.5% win
Survived Wednesday! · progression409 · 4.5% win
Survived Thursday! · progression192 · 0.00% win
Survived Friday! · progression103 · 0.00% win
Survived Saturday! · other22 · 0.00% win
You QUIT THE JOB! · other13 · 0.00% win
Passed Inspection! · other13 · 0.00% win
NO MISTAKES! · progression6 · 0.00% win
All Calls · other5 · 0.00% win
NO DEATHS · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

485149.515 August 2026 — 51 % liked25 August 2026 — 48 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:4948-3
15 Aug 2026, 10:4551first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.