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ASMR Keyboard Obby

ASMR Keyboard Obby

A Roblox experience owned by Obby Republic.

ObbyENASMRParkourSatisfying

ASMR Keyboard Obby is an obby experience created on 2026-05-25. It has 3,685,272 lifetime visits, 141,039 favorites, and an 82% like percentage. Currently, 19 players are active. The game features ASMR sounds and keyboard mechanics within a platformer setting.

Description (written by the developer; not a statement by this register)

Can you complete this ASMR Keyboard Obby? Join to find out! 🏆 🎵 This game has awesome ASMR sounds that will take your experience to the next level! 🎉 Join our group + like the game for a free keyboard sound! Press [R] to reset 🗺️tags obby, ASMR, tower, impossible, speedrun, challenge, platformer, chill obby, Satisfying, Parkour

Last updated by the developer 28 Jul 2026, 13:23 UTC.

19
playing (measured 10 Aug 2026, 15:01 UTC)
3,685,272
lifetime visits
81%
liked (3,519 👍 / 799 👎)
147,147
favourites (39.9 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle
429 R$
Flying Carpet
349 R$
Ultimate Coil
199 R$
Gravity Coil
139 R$
Speed Coil
99 R$
Starter Pack
89 R$
Lava Protection
79 R$
More Sounds
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 20 · progression1,635,614 · 100.0% win
Stage 40 · progression1,152,739 · 80.6% win
Stage 60 · progression853,817 · 50.7% win
Stage 80 · progression647,301 · 33.6% win
Stage 100 · progression462,304 · 21.8% win
Stage 120 · progression364,483 · 16.4% win
Stage 140 · progression286,391 · 13.4% win
Stage 160 · progression245,127 · 10.9% win
Stage 180 · progression174,882 · 6.9% win
Stage 200 · progression136,274 · 4.6% win
Stage 220 · progression101,808 · 3.3% win
Stage 240 · progression75,087 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.514 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked13 September 2026 — 82 % liked23 September 2026 — 82 % liked3 October 2026 — 82 % liked13 October 2026 — 81 % liked23 October 2026 — 81 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:1581no change
13 Oct 2026, 04:0881-1
3 Oct 2026, 04:0882no change
23 Sept 2026, 04:0882no change
13 Sept 2026, 04:0782no change
3 Sept 2026, 04:0782no change
24 Aug 2026, 04:0682no change
14 Aug 2026, 04:0582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.