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GALAU AJA! [SADNESS STORY] [SADBOY AND SADGIRL]

GALAU AJA! [SADNESS STORY] [SADBOY AND SADGIRL]

A Roblox experience owned by 4K STUDIO_.

Social & hangoutIDhangoutindonesiansocial

Description (written by the developer; not a statement by this register)

GALAU AJA! adalah game hangout Indonesia dengan Voice Chat tempat kamu bisa nongkrong, mengobrol, bertemu teman baru, memancing, mining, beternak, dan menikmati suasana santai bersama pemain lain. Main sendiri atau bersama teman, selalu ada aktivitas yang bisa dilakukan setiap hari. Kumpulkan uang, selesaikan berbagai aktivitas, klaim Daily Reward, koleksi kosmetik, dan dapatkan Title langka melalui sistem Gacha Title. Fitur: • 🎤 Voice Chat Hangout • 💬 Chat bersama pemain lain • 🎣 Memancing berbagai jenis ikan • ⛏️ Mining dan mengumpulkan ore • 🐄 Beternak dan merawat sapi • 🎁 Daily Reward • 👕 Koleksi kosmetik • 🏆 Gacha Title • 📸 Spot foto • 🔄 Update rutin Tempat nongkrong online khas Indonesia untuk bermain bersama teman!

Last updated by the developer 7 Aug 2026, 17:08 UTC.

0
playing (measured 10 Aug 2026, 20:32 UTC)
18,555
lifetime visits
95%
liked (38 👍 / 2 👎)
109
favourites (5.9 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Umbrella rod
350 R$
Katanaa rod
300 R$
Forsaken rod
250 R$
ZombieRod rod
200 R$
Crystalized rod
150 R$
VIP
100 R$
Loving rod
100 R$
Pickaxes
50 R$
Flery rod
50 R$
BUKU CURAHAN
50 R$
SPEED SAPU
30 R$
GEROBAK
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME PARA PENGGALAU · welcome8,774 · 100.0% win
Mancing Mania Mantap · other5 · 0.00% win
Ketemu Hantu ya? · other0 · 0.00% win
Pengurus Sapi · other0 · 0.00% win
Penggali Batu Handal · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

95979616 August 2026 — 97 % liked15 September 2026 — 95 % liked15 October 2026 — 95 % liked16 August 202615 October 2026
3 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 15:2095no change
15 Sept 2026, 15:0695-2
16 Aug 2026, 15:0197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.