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National Trampoline Park ™

National Trampoline Park ™

A Roblox experience owned by National Trampoline Park | RBLX.

SimulatorENtrampolinesimulationreal-world IP

Description (written by the developer; not a statement by this register)

National Trampoline Park: We are more than just a trampoline facility; we are a Trampoline & Entertainment Company dedicated to delivering safe, engaging, and professional experiences for every guest. We are the first of its kind experience, a Roblox-powered trampoline park, with highly trained staff, innovative systems and a one-of-a-kind trampoline park design. Get involved in interactive sessions, fun attractions and a community that loves fun and professionalism. If you’re here to jump, play or connect, National Trampoline Park is where excitement meets excellence.

Last updated by the developer 18 Aug 2026, 17:26 UTC.

0
playing (measured 19 Aug 2026, 08:38 UTC)
288
lifetime visits
100%
liked (9 👍 / 0 👎)
10
favourites (34.7 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 08:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

pass
2,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to National Trampoline Park · welcome190 · 57.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6710083.522 August 2026 — 67 % liked2 September 2026 — 100 % liked12 September 2026 — 100 % liked23 September 2026 — 100 % liked22 August 202623 September 2026
4 measurements spanning 32 days, net +33. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–105 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 09:05100no change
12 Sept 2026, 08:18100no change
2 Sept 2026, 02:19100+33
22 Aug 2026, 16:1567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.