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❤️💥 Blast a Lucky Block for Kitties!

❤️💥 Blast a Lucky Block for Kitties!

A Roblox experience owned by Meow Labs.

SimulatorENLucky BlockKitty CollectionIdle Tycoon

Description (written by the developer; not a statement by this register)

❤️🐱 BLAST Lucky Blocks, survive tsunamis, and collect powerful Kitties! 💪 Train your Heart Power to blast farther 🍀 Roll rare Kitties from every Lucky Block 🌊 Survive the tsunami you unleash 🏠 Place Kitties on your plot to earn Cash and even while OFFLINE! ⭐ LIKE + FAVORITE for updates 🎁 Join the group for rewards & codes Tags: Heartblast, Heart, Love, Blast, Lucky Block, Kitty, Kitties, Cats, Pets, Cute, Kawaii, Simulator, Tycoon, Training, Power, Distance, Tsunami, Survival, Collecting, RNG, Gacha, Rarity, Mutations, Rainbow, Rebirth, Idle, Offline, Trading, Multiplayer

Last updated by the developer 10 Aug 2026, 13:21 UTC.

0
playing (measured 11 Aug 2026, 08:15 UTC)
40,065
lifetime visits
91%
liked (50 👍 / 5 👎)
357
favourites (8.9 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x10 Gym (Permanent)
179 R$
VIP
139 R$
x5 Gym (Permanent)
99 R$
Mega Boost (2x Cash+Power+Luck)
99 R$
Pro Pack
59 R$
2x Luck
49 R$
Auto-Collect
35 R$
2x Cash
29 R$
Starter Pack
25 R$
2x Speed
25 R$
Starter Pack Offer
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome22,318 · 0.00% win
Mutation! · other13,360 · 0.00% win
Tutorial Complete · welcome11,895 · 0.00% win
Kicker · other4,676 · 0.00% win
Reborn · progression1,836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.515 August 2026 — 92 % liked25 September 2026 — 92 % liked5 October 2026 — 91 % liked15 August 20265 October 2026
3 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 02:0391-1
25 Sept 2026, 02:0292no change
15 Aug 2026, 20:3192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.