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[UPDATE] Combat Ability Test

[UPDATE] Combat Ability Test

A Roblox experience owned by KnifeGunArena.

MinigamesENcombatability testingmulti-platform

Description (written by the developer; not a statement by this register)

Credits: @zl4re, @KorVlt, @VlexIys, @nukemedia , @Fierzaa & @nettimato Like the game for more codes & updates :D !!Play on Desktop, Mobile, Tablet, Xbox & PlayStation 5!! Sliding Inputs: Keyboard - C Controller - Y or Triangle Mobile - Double-Tap jump button Dash Inputs: Keyboard - Q Controller - R3 Mobile - Coming Soon...

Last updated by the developer 11 Aug 2026, 01:37 UTC.

5
playing (measured 11 Aug 2026, 05:37 UTC)
171,897
lifetime visits
93%
liked (1,398 👍 / 110 👎)
793
favourites (4.6 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:377first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spam Knife
5,000 R$
Rapid-Fire
2,500 R$
Tesla
400 R$
MVP
200 R$
Radio
125 R$
Sentinel Bundle
75 R$
VIP
50 R$
Teleport Knife
50 R$
MLG
50 R$
Shotgun Knife
20 R$
Shard Knife Bundle
20 R$
Kill Effect Sound
15 R$
Effect Transfer Pass
10 R$
Spray
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Kills · progression708 · 4.4% win
★ Wallbang · other361 · 0.00% win
500 Kills · progression314 · 2.0% win
1000 Kills · progression204 · 1.0% win
★ Scout · other190 · 2.4% win
★ Extreme Hoarder · collection45 · 0.00% win
Periastron Geek · other26 · 0.00% win
100 Killstreak · progression2 · 0.00% win
★ Dedicated Sniper · other0 · 0.00% win
Meet an admin · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:2193no change
15 Aug 2026, 06:2093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.