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Rock Paper Scissors

Rock Paper Scissors

A Roblox experience owned by ThinkWise Games.

MinigamesENminigamecompetitivecosmetics

Description (written by the developer; not a statement by this register)

🪨 ROCK. 📄 PAPER. ✂️ SCISSORS. At least two players are required to play! Challenge other players in fast-paced battles, predict their next move, collect all the badges, and become the server champion! 🏆 Climb the leaderboard 🔥 Build win streaks ✨ Unbox cosmetics 👥 Battle friends and opponents Simple to play, difficult to master. Do you have what it takes to become the Rock Paper Scissors champion? ⭐ Enjoying the game? Leave a Like (👍) and Favorite (⭐) to support future updates! 🎮 Join our group for extra 20% coins bonus on all match rewards! 📢 LATEST UPDATE: • Xbox/PlayStation optimizations • Menu UI revamp • Roblox Feedback system 🔜 NEXT UPDATE: • Power ups • Mystery feature Note on Ratings: We launched a month ago and have fixed early release bugs & issues! If you encounter any bugs, please drop us feedback in-game so we can keep improving the experience for all! Creative Attributions: Game Development: iGCEL and Dev_Red Core Icon Pack: MonzterDev & magmamilkshake

Last updated by the developer 11 Aug 2026, 22:56 UTC.

0
playing (measured 11 Aug 2026, 23:03 UTC)
11,792
lifetime visits
56%
liked (14 👍 / 11 👎)
55
favourites (4.7 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First play! · welcome877 · 0.00% win
Your first win! · progression507 · 0.00% win
First two win streaks! · progression118 · 0.00% win
Five plays! · welcome21 · 0.00% win
Five wins! · progression9 · 0.00% win
Ten plays! · other5 · 0.00% win
25 plays! · other1 · 0.00% win
Ten wins! · progression1 · 0.00% win
50 win streaks! · progression0 · 0.00% win
25 wins! · progression0 · 0.00% win
Ten win streaks! · progression0 · 0.00% win
100 win streaks! · progression0 · 0.00% win
100 wins! · progression0 · 0.00% win
100 plays! · other0 · 0.00% win
50 plays! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

54565516 August 2026 — 54 % liked26 August 2026 — 56 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:3556+2
16 Aug 2026, 21:3454first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

rock-paper-scissors.fandom.com27 active editors · 15,184 edits
447 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.