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Feed a Monster!

Feed a Monster!

A Roblox experience owned by Diamondbased.

SimulatorENmonster collectionidle simulatoregg hatching

Description (written by the developer; not a statement by this register)

🗑️ Suck up trash. 🍖 Feed your monsters. 💰 Get RICH! Grab your vacuum and clean up the messiest island on Roblox! Suck up trash, feed it to your hungry monsters, and collect the coins they...💩 leave behind! ⭐ HOW TO PLAY ⭐ 🌀 Vacuum up trash — the rarer, the better! 🍽️ Feed your monsters to level them up 💩 Collect coins from every poop ⬆️ Buy upgrades — bigger backpack, more luck, faster suction! 🔄 REBIRTH to unlock new monsters with up to 50x coins! 🥚 HATCH EGG MONSTERS! Buy eggs from the Egg Shop and click them to hatch RARE monsters! Will you get the 1% LEGENDARY? 👀 ✨ MORE TO DISCOVER ✨ 🍎 Feed fruits for instant levels 🗿 Craft powerful totems for permanent boosts 💎 Spend gems on permanent upgrades 🎁 Daily rewards, playtime rewards & free codes! 🏆 Climb the global leaderboards! 👍 Like and ⭐ Favorite for updates + new codes! 💬 Use code Release for 500 FREE gems! 🏷️ Tags: Simulator, Monster, Pet, Feed, Trash, ASMR

Last updated by the developer 19 Aug 2026, 19:55 UTC.

5
playing (measured 20 Aug 2026, 21:00 UTC)
6,059
lifetime visits
62%
liked (18 👍 / 11 👎)
73
favourites (12.0 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 21:005first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gems
399 R$
x2 Trash
299 R$
x2 Coins
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Coin! · collection11,903 · 0.00% win
Millionaire! · other2,870 · 0.00% win
Professional! · other1,783 · 0.00% win
Billionaire! · other420 · 0.00% win
Trillionaire! · progression20 · 0.00% win
Quadrillionaire! · progression10 · 0.00% win
Ultimate Player! · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

627367.520 August 2026 — 73 % liked30 August 2026 — 62 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 21:0162-11
20 Aug 2026, 21:0073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.