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🥕 My Fruit Tycoon

🥕 My Fruit Tycoon

A Roblox experience owned by ARU Archive.

TycoonENtycoonmergefarming

🥕 My Fruit Tycoon is a tycoon experience created on 2026-05-25. It has accumulated 878,281 lifetime visits and 3,045 favorites. Currently, 5 users are playing. The game holds an 89% like percentage. Players hire farmers, blend fruit into juice, and merge units to progress.

Description (written by the developer; not a statement by this register)

[👩‍🌾] Hire fruit farmers to harvest fruit! [🍎] Blend your fruits into fruit juice, selling it for money! [📈] Merge 3 fruit farmers into a better one! [❤️] Like and join the group to support!

Last updated by the developer 23 Jul 2026, 23:12 UTC.

5
playing (measured 10 Aug 2026, 17:21 UTC)
878,281
lifetime visits
89%
liked (2,170 👍 / 259 👎)
3,058
favourites (3.5 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:219first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Fruit Spawns [ OP ]
399 R$
x2 Max Fruits
199 R$
Auto Collect
49 R$
Auto Deposit
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome476,403 · 90.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:3889no change
24 Aug 2026, 16:3789no change
14 Aug 2026, 16:3689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.