NEW | 🥎 | HackySack
A Roblox experience owned by HackySack.
SportsENsportsmultiplayerskill-based
Description (written by the developer; not a statement by this register)
🔥 Kick. Juggle. Master the sack. Show off your skills in this fast‑paced hackysack arena where every hit matters. Keep the sack in the air, climb the leaderboards, and unlock awesome styles as you level up your technique. ⚽ Solo Mode: Practice your timing and build your streak 👟 Multiplayer: Challenge friends and flex your footwork 🏆 Skill Trials: Beat tough challenges and earn rare rewards 🎨 Unlockables: New sacks, trails, animations, and more Think you’ve got the best control on Roblox? Prove it.
Last updated by the developer 16 Jun 2026, 13:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 23:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.