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ENIGMA

ENIGMA

A Roblox experience owned by The Laboratorium & Co..

Fighting & PvPENNarutoPvPPermadeath

Description (written by the developer; not a statement by this register)

This game contains fast-paced animations, intense flashing lights, and impact frames that may trigger seizures for photosensitive individuals. If you experience dizziness, altered vision, or muscle twitching, please stop playing immediately. Progression in this game is entirely PVP based, & all things purchasable by robux can be earned through gameplay such as automated events. M - Opens skill tree Z - Swap tracking target F - Block R - Substitute G - Dōjutsu K- Tutorial Enigma is a Naruto inspired closed community that focuses on a story that revolves around the community's actions through permadeath events.

Last updated by the developer 9 Aug 2026, 17:39 UTC.

3
playing (measured 11 Aug 2026, 08:48 UTC)
144,311
lifetime visits
73%
liked (45 👍 / 17 👎)
88
favourites (0.6 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:486first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Toggle Accessories
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

737473.515 August 2026 — 74 % liked25 August 2026 — 74 % liked4 September 2026 — 73 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:1873-1
25 Aug 2026, 08:2274no change
15 Aug 2026, 08:2174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

enigma.fandom.com1 active editors · 2,673 edits
102 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.