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Find the Slimes [150]

Find the Slimes [150]

A Roblox experience owned by good games here.

AdventureENhidden objectexplorationcollection

Description (written by the developer; not a statement by this register)

🔍 Welcome to Find The Slimes 🗺️ Venture through unique biomes to uncover 150 hidden slimes! Each one is waiting to be found, can you collect them all? 🎮 Play with Friends! Team up or go solo to search for slimes, solve puzzles, and unlock hidden secrets across the map. 👍 Like & Favorite if you’re having fun! 👥 Join the community: https://www.roblox.com/communities/36082988/good-games-here#!/about

Last updated by the developer 15 Jul 2026, 01:28 UTC.

4
playing (measured 10 Aug 2026, 16:05 UTC)
277,800
lifetime visits
75%
liked (1,088 👍 / 364 👎)
2,918
favourites (10.5 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:055first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
699 R$
Flying Cloud
499 R$
Fusion Coil
349 R$
Gravity Coil
249 R$
Grappling Hook
199 R$
Speed Coil
199 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU FOUND YOUR FIRST SLIME! · collection159,232
YOU FOUND 5 SLIMES! · collection130,063
YOU FOUND 10 SLIMES! · collection108,249
YOU FOUND 25 SLIMES! · collection67,292
YOU FOUND 50 SLIMES! · collection34,107
YOU FOUND 75 SLIMES! · collection17,978
YOU FOUND 100 SLIMES! · collection8,703
YOU FOUND 125 SLIMES! · collection2,805
YOU REBIRTHED! · progression616
YOU FOUND 150 SLIMES! · collection106

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.