ASMR Squishy Tower! [đEVENT]
A Roblox experience owned by Squishy Sanctuary.
ObbyENASMRSquishy/Slime themeTrading mechanic
ASMR Squishy Tower! [đEVENT] is an obby experience on Roblox, created in 2026, with over 33.7 million lifetime visits. It records 89 playing now, a like rating of 74%, 43,939 favourites.
Description (written by the developer; not a statement by this register)
[THE OFFICIAL ASMR SQUISHY TOWER] The ASMR Squishy Tower of your DREAMS! đ Experience an ASMR obby with a CRAZY amount of squishies, slimes, and even wax coated and tanghulu variants! (Don't forget the BUTTER đ¤¤) You can now trade your Squishys with each other! đ Inspired by Needoh Tower! The game is still a work-in-progress, expect minor bugs and frequent updates! CONSOLE SUPPORTED! squishy, squishes, obby, obstacle course, needoh, platform, parkour, jumping, sink, squish obby, needoh obby, collect, trade, trading, satisfying, jelly, bouncy, gooey, kawaii, cute, fun, soft, blob, slime, casual, chill, easy obby, hard obby, stages, checkpoint, preppy, tower obby, squishy obby, glitter squishy tower asmr checkpoint, preppy, tower obby, squishies obby, rainbow tower asmr
Last updated by the developer 28 Sept 2026, 16:14 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Oct 2026, 22:50 | 89 | -27 |
| 1 Oct 2026, 21:50 | 116 | -5 |
| 1 Oct 2026, 20:50 | 121 | -79 |
| 1 Oct 2026, 19:50 | 200 | -84 |
| 1 Oct 2026, 18:50 | 284 | -138 |
| 1 Oct 2026, 17:50 | 422 | -21 |
| 1 Oct 2026, 16:50 | 443 | +45 |
| 1 Oct 2026, 15:50 | 398 | +3 |
| 1 Oct 2026, 14:50 | 395 | +35 |
| 1 Oct 2026, 13:50 | 360 | -7 |
| 1 Oct 2026, 12:50 | 367 | +32 |
| 1 Oct 2026, 11:50 | 335 | +32 |
| 1 Oct 2026, 10:50 | 303 | +46 |
| 1 Oct 2026, 09:50 | 257 | +17 |
| 1 Oct 2026, 08:50 | 240 | +22 |
| 1 Oct 2026, 07:50 | 218 | +8 |
| 1 Oct 2026, 06:50 | 210 | +28 |
| 1 Oct 2026, 05:50 | 182 | -8 |
| 1 Oct 2026, 04:50 | 190 | +65 |
| 1 Oct 2026, 03:50 | 125 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization â game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenât publicly listable.
Badge funnel
How many players have ever earned each badge â a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeâs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 16:04 | 74 | no change |
| 12 Oct 2026, 16:03 | 74 | no change |
| 2 Oct 2026, 16:03 | 74 | no change |
| 1 Oct 2026, 22:50 | 74 | no change |
| 1 Oct 2026, 21:50 | 74 | no change |
| 1 Oct 2026, 20:50 | 74 | no change |
| 1 Oct 2026, 18:50 | 74 | no change |
| 1 Oct 2026, 17:50 | 74 | no change |
| 1 Oct 2026, 16:50 | 74 | no change |
| 1 Oct 2026, 15:50 | 74 | no change |
| 1 Oct 2026, 14:50 | 74 | no change |
| 1 Oct 2026, 13:50 | 74 | no change |
| 1 Oct 2026, 12:50 | 74 | no change |
| 1 Oct 2026, 11:50 | 74 | no change |
| 1 Oct 2026, 10:50 | 74 | no change |
| 1 Oct 2026, 09:50 | 74 | no change |
| 1 Oct 2026, 08:50 | 74 | no change |
| 1 Oct 2026, 07:50 | 74 | no change |
| 1 Oct 2026, 06:50 | 74 | no change |
| 1 Oct 2026, 05:50 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdâs goodwill.