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ASMR Squishy Tower! [🌟EVENT]

ASMR Squishy Tower! [🌟EVENT]

A Roblox experience owned by Squishy Sanctuary.

ObbyENASMRSquishy/Slime themeTrading mechanic

ASMR Squishy Tower! [🌟EVENT] is an obby experience on Roblox, created in 2026, with over 33.7 million lifetime visits. It records 89 playing now, a like rating of 74%, 43,939 favourites.

Description (written by the developer; not a statement by this register)

[THE OFFICIAL ASMR SQUISHY TOWER] The ASMR Squishy Tower of your DREAMS! 🌟 Experience an ASMR obby with a CRAZY amount of squishies, slimes, and even wax coated and tanghulu variants! (Don't forget the BUTTER 🤤) You can now trade your Squishys with each other! 🔁 Inspired by Needoh Tower! The game is still a work-in-progress, expect minor bugs and frequent updates! CONSOLE SUPPORTED! squishy, squishes, obby, obstacle course, needoh, platform, parkour, jumping, sink, squish obby, needoh obby, collect, trade, trading, satisfying, jelly, bouncy, gooey, kawaii, cute, fun, soft, blob, slime, casual, chill, easy obby, hard obby, stages, checkpoint, preppy, tower obby, squishy obby, glitter squishy tower asmr checkpoint, preppy, tower obby, squishies obby, rainbow tower asmr

Last updated by the developer 28 Sept 2026, 16:14 UTC.

89
playing (measured 1 Oct 2026, 22:50 UTC)
33,729,944
lifetime visits
74%
liked (3,967 👍 / 1,424 👎)
45,639
favourites (1.4 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8978543711 September 20261 October 2026
500 measurements spanning 21 days, net -178. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Oct 2026, 22:5089-27
1 Oct 2026, 21:50116-5
1 Oct 2026, 20:50121-79
1 Oct 2026, 19:50200-84
1 Oct 2026, 18:50284-138
1 Oct 2026, 17:50422-21
1 Oct 2026, 16:50443+45
1 Oct 2026, 15:50398+3
1 Oct 2026, 14:50395+35
1 Oct 2026, 13:50360-7
1 Oct 2026, 12:50367+32
1 Oct 2026, 11:50335+32
1 Oct 2026, 10:50303+46
1 Oct 2026, 09:50257+17
1 Oct 2026, 08:50240+22
1 Oct 2026, 07:50218+8
1 Oct 2026, 06:50210+28
1 Oct 2026, 05:50182-8
1 Oct 2026, 04:50190+65
1 Oct 2026, 03:50125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner
3,499 R$
Admin
649 R$
No Regular Fuse Duplicates! [NON-PREMIUM ONLY]
599 R$
EARLY ACCESS PASS! (ALL FUTURE TOWERS)
429 R$
VIP Coil
399 R$
Permanent Instant Fuse!
349 R$
Rainbow Carpet
349 R$
4x Fuse Luck!
349 R$
Fusion Coil
229 R$
Double Jump
149 R$
Gravity Coil
149 R$
2x Pet Luck
99 R$
Speed Coil
99 R$
Best Friends Pass!
79 R$
Heal Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ASMR Squishy Tower! · welcome16,763,166 · 100.0% win
Completed Tower 1! · progression3,536,710 · 36.9% win
Welcome to the Trade Hub! · welcome1,885,931 · 17.6% win
Completed Tower 2! · progression868,585 · 12.1% win
Completed Tower 3! · progression489,836 · 6.5% win
Completed Tower 4! · progression283,477 · 4.5% win
Trading Newbie · other132,386 · 1.3% win
Completed Tower 5! · progression72,260 · 0.00% win
Completed Tower 6! · progression25,871 · 0.00% win
50 Squishys Indexed! · collection12,572 · 0.10% win
100 Squishys Indexed! · collection2,921 · 0.00% win
Trading Veteran · collection495 · 0.00% win
200 Squishys Indexed! · collection329 · 0.00% win
Trading Pro · collection83 · 0.00% win
Completed Tower 7! · progression45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 202622 October 2026
983 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 983
Measured (UTC)% likedChange
22 Oct 2026, 16:0474no change
12 Oct 2026, 16:0374no change
2 Oct 2026, 16:0374no change
1 Oct 2026, 22:5074no change
1 Oct 2026, 21:5074no change
1 Oct 2026, 20:5074no change
1 Oct 2026, 18:5074no change
1 Oct 2026, 17:5074no change
1 Oct 2026, 16:5074no change
1 Oct 2026, 15:5074no change
1 Oct 2026, 14:5074no change
1 Oct 2026, 13:5074no change
1 Oct 2026, 12:5074no change
1 Oct 2026, 11:5074no change
1 Oct 2026, 10:5074no change
1 Oct 2026, 09:5074no change
1 Oct 2026, 08:5074no change
1 Oct 2026, 07:5074no change
1 Oct 2026, 06:5074no change
1 Oct 2026, 05:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.