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ASMR Squishy Tower! [🌟EVENT]

ASMR Squishy Tower! [🌟EVENT]

A Roblox experience owned by Squishy Sanctuary.

ObbyENASMRSquishy/Slime themeTrading mechanic

ASMR Squishy Tower! [🌟EVENT] is an obby experience created on 2026-05-25. The game has recorded 26,136,013 lifetime visits and currently has 2,313 players. It holds 33,785 favorites and a 74% like percentage. The description highlights ASMR elements, trading mechanics, and console support.

Description (written by the developer; not a statement by this register)

[THE OFFICIAL ASMR SQUISHY TOWER] The ASMR Squishy Tower of your DREAMS! 🌟 Experience an ASMR obby with a CRAZY amount of squishies, slimes, and even wax coated and tanghulu variants! (Don't forget the BUTTER 🤤) You can now trade your Squishys with each other! 🔁 Inspired by Needoh Tower! The game is still a work-in-progress, expect minor bugs and frequent updates! CONSOLE SUPPORTED! squishy, squishes, obby, obstacle course, needoh, platform, parkour, jumping, sink, squish obby, needoh obby, collect, trade, trading, satisfying, jelly, bouncy, gooey, kawaii, cute, fun, soft, blob, slime, casual, chill, easy obby, hard obby, stages, checkpoint, preppy, tower obby, squishy obby, glitter squishy tower asmr checkpoint, preppy, tower obby, squishies obby, rainbow tower asmr

Last updated by the developer 23 Aug 2026, 02:22 UTC.

1,994
playing (measured 24 Aug 2026, 17:50 UTC)
28,839,366
lifetime visits
74%
liked (3,620 👍 / 1,283 👎)
37,747
favourites (1.3 per 1k visits)
25 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7892,9211,8551,99410 August 202624 August 2026
71 measurements spanning 14 days, net +428. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 469–3,241 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 71
Measured (UTC)PlayersChange
24 Aug 2026, 17:501,994+3
24 Aug 2026, 16:501,991+90
24 Aug 2026, 15:501,901-58
24 Aug 2026, 14:501,959-124
24 Aug 2026, 13:502,083+102
24 Aug 2026, 12:501,981-2
24 Aug 2026, 11:501,983+58
24 Aug 2026, 10:501,925+12
24 Aug 2026, 09:501,913+35
24 Aug 2026, 08:501,878+80
24 Aug 2026, 07:501,798+207
24 Aug 2026, 06:501,591+206
24 Aug 2026, 05:501,385+238
24 Aug 2026, 04:501,147+181
24 Aug 2026, 03:50966+108
24 Aug 2026, 02:50858+63
24 Aug 2026, 01:50795+4
24 Aug 2026, 00:50791-49
23 Aug 2026, 23:50840+30
23 Aug 2026, 22:50810first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner
3,499 R$
Admin
649 R$
No Regular Fuse Duplicates! [NON-PREMIUM ONLY]
599 R$
EARLY ACCESS PASS! (ALL FUTURE TOWERS)
429 R$
VIP Coil
399 R$
Rainbow Carpet
349 R$
Permanent Instant Fuse!
349 R$
4x Fuse Luck!
349 R$
Fusion Coil
229 R$
Double Jump
149 R$
Gravity Coil
149 R$
Speed Coil
99 R$
2x Pet Luck
99 R$
Best Friends Pass!
79 R$
Heal Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ASMR Squishy Tower! · welcome14,365,884 · 100.0% win
Completed Tower 1! · progression3,018,933 · 34.9% win
Welcome to the Trade Hub! · welcome1,615,994 · 21.7% win
Completed Tower 2! · progression728,647 · 9.2% win
Completed Tower 3! · progression413,615 · 4.7% win
Completed Tower 4! · progression230,800 · 3.1% win
Trading Newbie · other116,953 · 1.6% win
Completed Tower 5! · progression72,225 · 0.00% win
Completed Tower 6! · progression25,871 · 0.00% win
50 Squishys Indexed! · collection10,829 · 0.10% win
100 Squishys Indexed! · collection2,544 · 0.00% win
Trading Veteran · collection448 · 0.00% win
200 Squishys Indexed! · collection275 · 0.00% win
Trading Pro · collection75 · 0.00% win
Completed Tower 7! · progression45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 202624 August 2026
71 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 71
Measured (UTC)% likedChange
24 Aug 2026, 17:5074no change
24 Aug 2026, 16:5074no change
24 Aug 2026, 15:5074no change
24 Aug 2026, 14:5074no change
24 Aug 2026, 13:5074no change
24 Aug 2026, 12:5074no change
24 Aug 2026, 11:5074no change
24 Aug 2026, 10:5074no change
24 Aug 2026, 09:5074no change
24 Aug 2026, 08:5074no change
24 Aug 2026, 07:5074no change
24 Aug 2026, 06:5074no change
24 Aug 2026, 05:5074no change
24 Aug 2026, 04:5074no change
24 Aug 2026, 03:5074no change
24 Aug 2026, 02:5074no change
24 Aug 2026, 01:5074no change
24 Aug 2026, 00:5074no change
23 Aug 2026, 23:5074no change
23 Aug 2026, 22:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.