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Would You Rather: Good vs Evil Outfit Tower!

Would You Rather: Good vs Evil Outfit Tower!

A Roblox experience owned by SUPA STUDS.

RoleplayENoutfit customizationchoice-based progressiongood vs evil theme

Would You Rather: Good vs Evil Outfit Tower! is a roleplay experience created on 2026-05-26. It has 2,233,429 lifetime visits and 205,543 favorites. Currently, 170 players are active. The experience holds a 72% like percentage. Players climb a tower by choosing doors that alter their outfits with various accessories and styles.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Good vs Evil Outfit Tower! 👼😈 Climb the tower by choosing between two doors every stage… Will you become heavenly and stylish, or fall into the evil side? ⚡ Every choice changes your outfit with new hair, clothes, faces, accessories, auras, and more! ✨ Some doors make you look amazing… and some completely troll your outfit 💀 Build the ultimate Good or Evil look with MILLIONS of crazy outfit combinations to discover 🎲 Swap between Boy or Girl Items anytime in the tower, for the ultimate mix and match customizations! Make it to the top to reveal your final transformation, then compare with your friends to see who has the coolest outfit... 👍 Like the game and join the Group for extra perks!

Last updated by the developer 19 Aug 2026, 04:21 UTC.

95
playing (measured 21 Aug 2026, 20:54 UTC)
2,385,359
lifetime visits
70%
liked (531 👍 / 224 👎)
234,921
favourites (98.5 per 1k visits)
26 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9516312910 August 2026 — 163 players21 August 2026 — 95 players10 August 202621 August 2026
2 measurements spanning 11 days, net -68. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–173 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5495-68
10 Aug 2026, 15:07163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
379 R$
Rainbow Carpet!
189 R$
Animations
109 R$
VIP Gates
89 R$
Grapple Hook!
36 R$
Gravity Coil!
27 R$
BoomBox!
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,637,386 · 100.0% win
1,000,000!!! · progression400,470 · 100.0% win
You Won! · progression363,003 · 58.3% win
Pure Good! · other169,511 · 28.3% win
Pure Evil! · other150,309 · 36.0% win
Secret Badge! · secret61,723 · 9.0% win
You Beat Tower 2! · progression18,339 · 3.6% win
Balanced Soul! · other4,998 · 1.1% win
Evil Angel! · other2,637 · 0.70% win
Angelic Demon! · other2,233 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

70727114 August 2026 — 72 % liked21 August 2026 — 71 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:1670-1
21 Aug 2026, 20:5471-1
14 Aug 2026, 09:1572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.