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[Last END] WEAK CURSE

[Last END] WEAK CURSE

A Roblox experience owned by TRS COMMUNITY.

HorrorIDhorrorexplorationfolklore

Description (written by the developer; not a statement by this register)

🌑 WEAK CURSE 🌑 "Behind the silence of the preacher lies a terror that never truly disappears..." LEMAH SANTET is a horror-themed Roblox map inspired by real stories and legends that unfold in one of Indonesia's cities. Explore a monastery filled with mysteries, myths, and gripping auras, where every corner holds secrets waiting to be revealed. ⚠️ Map Feature: * 🌘 Horror atmosphere. * 👻 Inspired by folklore, myths, and real-life stories. * 🕯️ Exploration full of puzzles and mysteries. * 🎧 A more intense experience when played with sound (headphones recommended). * 🤝 Perfect for playing with friends or solo. Do you dare to uncover the mysteries hidden in the land known as "Lemah Santet"? 🔦 Enter if you dare... but remember, not everyone who enters Lemah Santet manages to escape safely.

Last updated by the developer 20 Aug 2026, 08:17 UTC.

24
playing (measured 21 Aug 2026, 20:54 UTC)
398,449
lifetime visits
47%
liked (474 👍 / 534 👎)
4,670
favourites (11.7 per 1k visits)
26 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2425814111 August 2026 — 258 players21 August 2026 — 24 players11 August 202621 August 2026
2 measurements spanning 10 days, net -234. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5424-234
11 Aug 2026, 16:50258first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
20 R$
SpesialSenter
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lost Soul · other13,624 · 0.00% win
Witness of Darkness · other13,494 · 0.00% win
Stumbling Victim · other13,455 · 0.00% win
The Weakness of Santet: A Real Mistake · other13,444 · 0.00% win
Weak Curse of Success · other13,371 · 0.00% win
WongMatiOraUrip · other10,862 · 0.00% win
Exorcist Conqueror · progression253 · 0.00% win
Legend of the Weak Curse · other42 · 0.00% win
Flower of Setaman · other25 · 0.00% win
Village Ruqyah Expert · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

47494815 August 2026 — 49 % liked21 August 2026 — 49 % liked25 August 2026 — 48 % liked4 September 2026 — 48 % liked14 September 2026 — 47 % liked24 September 2026 — 47 % liked15 August 202624 September 2026
6 measurements spanning 40 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 02:3847no change
14 Sept 2026, 01:0447-1
4 Sept 2026, 01:0248no change
25 Aug 2026, 00:4748-1
21 Aug 2026, 20:5449no change
15 Aug 2026, 00:4649first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.