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Boys & Girls Needoh Tower

Boys & Girls Needoh Tower

A Roblox experience owned by High Towers.

ObbyENsatisfyingtower climbboys vs girls

Description (written by the developer; not a statement by this register)

🏰 Climb the tower filled with satisfying Boys & Girls Needohs! 💖💙 🫧 Squish your way through colorful, satisfying Needoh-inspired stages ⬆️ Race to the top and challenge your friends ✨ Enjoy fun Boys vs Girls themed floors as you climb 🔥 Simple, satisfying, and addictive fun for everyone! Can you reach the top of the tower? 🏆 IGNORE: Needoh, Boys, Girls, Squishy, Satisfying, ASMR, Tower, Obby, Parkour, Climb, Fun, Relaxing, Slime, Fidget Toy, Stress Ball, Colorful, Aesthetic, Viral, Trending, Roblox, Challenge, Easy Obby, Squish, Sensory, Toy, Bouncy, Satisfying Game, Climbing Tower, Relaxing Obby, Needoh Tower, Boys vs Girls Tower 🔨| Created by: @Being_Built

Last updated by the developer 25 Jul 2026, 15:42 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
120,407
lifetime visits
85%
liked (379 👍 / 67 👎)
4,975
favourites (41.3 per 1k visits)
26 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Admin
699 R$
Rainbow Carpet
399 R$
Laser Gun
249 R$
Gravity Coil
59 R$
Speed Coil
29 R$
Slap
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋| Welcome · welcome100,654 · 0.00% win
🏆| Winner · other6,827 · 0.00% win
🔨| Meet a Developer · other333 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85878615 August 2026 — 87 % liked25 August 2026 — 86 % liked4 September 2026 — 85 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:0085-1
25 Aug 2026, 09:3086-1
15 Aug 2026, 09:2087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.