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[🎀] Playtime Company Bundle

[🎀] Playtime Company Bundle

A Roblox experience owned by Playtime Company Bundle.

RoleplayENPlaytime Co.FashionRoleplay

Description (written by the developer; not a statement by this register)

🎀 Welcome to Playtime Co. Bundle! 🎀 Bundles may take a few days to arrive, so don’t worry — they’re on the way! Roblox is a popular platform that lets you show off your fashion creativity. Express your unique style, meet new friends, and enjoy an exciting fashion journey — now at even more affordable prices! 🎀 Don’t forget to 👍 Like & ⭐ Favourite our group to stay updated and show your support! Tags (ignore): Poppy Playtime, Huggy Wuggy, Kissy Missy, Mommy Long Legs, Boxy Boo, CatNap, DogDay, Playcare, Project Playtime, Toy Factory, Horror, Survival, Indie Horror, Puzzle, Mystery, Lore, Playtime Co, Chapter 1, Chapter 2, Chapter 3, Fashion, Dress Up, Competition, Fashion Show, Showcase, Roblox Icons, Fame, DTI, DTI VIP, VIP Dress to Impress, Headless, Korblox, Fake headless, Fake korblox, UGC, Scary Games. PS: This game is a roleplay experience. Items purchased in‑game are not meant to be used outside of the game.

Last updated by the developer 3 Jul 2026, 20:04 UTC.

1
playing (measured 12 Aug 2026, 15:22 UTC)
23,411
lifetime visits
88%
liked (1,495 👍 / 198 👎)
3,561
favourites (152.1 per 1k visits)
26 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome17,290 · 100.0% win
Your first purchase! · other1,641 · 15.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.516 August 2026 — 89 % liked26 August 2026 — 88 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:0088-1
16 Aug 2026, 07:5389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.