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[UPDATE!!!]πŸ—Ό Tower of MDE

[UPDATE!!!]πŸ—Ό Tower of MDE

A Roblox experience owned by MDE | Team.

ObbyENTower ObbyParkourSkill-based

Description (written by the developer; not a statement by this register)

πŸ† Can you reach the top? Welcome to Tower of MDE, where your parkour skills, timing, and patience are put to the ultimate test! 🌟 Features: 🧱 Challenging obstacle tower 🎯 Smooth parkour gameplay πŸ’° Earn rewards as you climb πŸ₯‡ Compete with friends πŸ”„ Frequent updates & new content πŸ’– Don't forget to πŸ‘ Like, ⭐ Favorite, and πŸ”” Follow the game for future updates! 🚧 More towers, game modes, and exciting features are coming soon! 🏷️ Roblox Tags (Keywords) Obby, Tower, Parkour, Challenge, Skill, Fun, Escape, Platformer, Climb, MDE

Last updated by the developer 5 Aug 2026, 06:44 UTC.

0
playing (measured 11 Aug 2026, 14:21 UTC)
1,475
lifetime visits
75%
liked (9 πŸ‘ / 3 πŸ‘Ž)
3
favourites (2.0 per 1k visits)
26 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Carpet
300 R$
VIP
200 R$
HD Admin Admin
200 R$
Golden Slap
200 R$
Hyperlaser Gun
150 R$
Lava Slap
150 R$
HD Admin Moderator
150 R$
Jetpack
100 R$
Boombox
50 R$
Speed Coil
20 R$
Gravity Coil
20 R$
Cheezburger
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner winner chicken dinner Β· other95 Β· 0.00% win
First Slap Badge0 Β· 0.00% win
Welcome to MDE TEAM0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.