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[ULTRA⚔️] +1 Aura for Anime!

[ULTRA⚔️] +1 Aura for Anime!

A Roblox experience owned by SonionLLC.

SimulatorENRNG SimulatorAnime ThemeIdle/AFK Mechanics

[ULTRA⚔️] +1 Aura for Anime! is a simulator experience created on 2026-05-26. It has accumulated 15,379,637 lifetime visits and 457,371 favorites. Currently, 5,809 users are playing. The title holds a 99% like percentage. The game features mechanics involving aura charging, flying, and offline cash earnings for anime characters.

Description (written by the developer; not a statement by this register)

Welcome to +1 Aura for Anime! ❓ Power up to increase your Power Level and then go to the charge zone and charge up your aura… 🏃 When it overcharges, FLY. Fly as far as you can for better characters. 💸 Collect rewards to earn cash and upgrade your aura for better chances of survival. 🎵 Walk over the ASMR blocks placed around your base to soothe your ears. 💤 Your Anime Characters earns Cash offline! Anime Lucky Block, Brainrot, Brainrot Anime, RNG Game, Roll Simulator, Hide and Run, ASMR, Anime Waifus, Gacha Luck, Lucky Spin, Meme Game, Viral, Addicting, Fast Progress, OP Loot, Secret Characters, Rare Drops, AFK Farm, Idle Cash, Rebirth Simulator, Colorful, Rainbow Effects, Speed Run, Collect Them All, Aura Farm, +1 , +1 for Anime, +1 Aura for Anime

Last updated by the developer 29 Oct 2026, 04:51 UTC.

4,140
playing (measured 31 Oct 2026, 09:50 UTC)
16,736,207
lifetime visits
99%
liked (179,867 👍 / 1,953 👎)
457,371
favourites (27.3 per 1k visits)
26 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,28512,4687,376.54,14010 October 202631 October 2026
500 measurements spanning 21 days, net -407. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 758–13,995 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
31 Oct 2026, 09:504,140+67
31 Oct 2026, 08:504,073+4
31 Oct 2026, 07:504,069+15
31 Oct 2026, 06:504,054-223
31 Oct 2026, 05:504,277-82
31 Oct 2026, 04:504,359-55
31 Oct 2026, 03:504,414-148
31 Oct 2026, 02:504,562+156
31 Oct 2026, 01:504,406+379
31 Oct 2026, 00:504,027+510
30 Oct 2026, 23:503,517-213
30 Oct 2026, 22:503,730-151
30 Oct 2026, 21:503,881+42
30 Oct 2026, 20:503,839-89
30 Oct 2026, 19:503,928-267
30 Oct 2026, 18:504,195-459
30 Oct 2026, 17:504,654-287
30 Oct 2026, 16:504,941-210
30 Oct 2026, 15:505,151-239
30 Oct 2026, 14:505,390first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9914 August 202631 October 2026
1685 measurements spanning 78 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1685
Measured (UTC)% likedChange
31 Oct 2026, 09:5099no change
31 Oct 2026, 08:5099no change
31 Oct 2026, 07:5099no change
31 Oct 2026, 06:5099no change
31 Oct 2026, 05:5099no change
31 Oct 2026, 04:5099no change
31 Oct 2026, 03:5099no change
31 Oct 2026, 02:5099no change
31 Oct 2026, 01:5099no change
31 Oct 2026, 00:5099no change
30 Oct 2026, 23:5099no change
30 Oct 2026, 22:5099no change
30 Oct 2026, 21:5099no change
30 Oct 2026, 20:5099no change
30 Oct 2026, 19:5099no change
30 Oct 2026, 18:5099no change
30 Oct 2026, 17:5099no change
30 Oct 2026, 16:5099no change
30 Oct 2026, 15:5099no change
30 Oct 2026, 14:5099first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
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23 October 2026
Roblox entity thumbnail
16 October 2026
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9 October 2026
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2 October 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.