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wega an the door

wega an the door

A Roblox experience owned by hushpuppyDEV.

HorrorENhorrorteam-based combatmeme culture

Description (written by the developer; not a statement by this register)

[warning: this game have loud noises. adjust the volume in ettings] group: https://www.roblox.com/communities/530590115/wega-an-the-idol-door-group#!/about be evil sigmas team to kill the scary good kind wega or be good kind wega to destroy evil sigmas and fix the world for no more corrupted sigmas (game beta so bugs) inspirations: item asylum. wega challenge and wcti. msatd. die of death. tf2. and more excuse me sir. there must be a game you've confused me for.

Last updated by the developer 24 Jul 2026, 13:26 UTC.

0
playing (measured 19 Aug 2026, 11:53 UTC)
2,129
lifetime visits
71%
liked (12 👍 / 5 👎)
25
favourites (11.7 per 1k visits)
26 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 11:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

full game collection
20 R$
back to the legacy edition
2 R$
golden monkey sans
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

the most survival sigma of the times · other94 · 0.00% win
wintigi · progression57 · 30.8% win
knocking on reaper door · progression42 · 0.00% win
👀 · other31 · 0.00% win
unfortunate event · other30 · 0.00% win
wintigi 2 · progression25 · 30.8% win
even if my bones broke. im still standing. · progression24 · 0.00% win
creepy win · progression23 · 0.00% win
smartest launch user · other18 · 0.00% win
how we gonna win now · other16 · 0.00% win
skill issue · other15 · 0.00% win
i wil save you · other15 · 0.00% win
watch both sides · secret11 · 0.00% win
BANANA · other11 · 0.00% win
oh... · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

627166.519 August 2026 — 64 % liked29 August 2026 — 67 % liked8 September 2026 — 62 % liked28 September 2026 — 67 % liked8 October 2026 — 69 % liked18 October 2026 — 71 % liked19 August 202618 October 2026
6 measurements spanning 60 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 12:0271+2
8 Oct 2026, 12:0269+2
28 Sept 2026, 12:0267+5
8 Sept 2026, 12:0162-5
29 Aug 2026, 12:0167+3
19 Aug 2026, 12:0064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.