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🎈Dont Drop the Balloon!

🎈Dont Drop the Balloon!

A Roblox experience owned by Balloonery.

MinigamesENballoonpvpparty

Description (written by the developer; not a statement by this register)

🎈 Keep the balloon in the air or you're OUT! Don’t Drop the Balloon is a fast PvP party battle where every turn matters. Hit the balloon before it drops, use powerful abilities to save yourself, and outlast everyone to become the last player standing! ⚔️ Battle players in quick chaotic rounds 🎯 Time your hits and aim carefully ⚡ Use abilities to survive clutch moments 🏏 Unlock bats, trails, abilities, and knockout effects 🎁 Open crates and chase rare rewards 🏆 Win rounds, climb the leaderboard, and play with friends CONTROLS: HIT - Left Click / F / R2 / Tap Swing ABILITY - Right Click / Q / Button X / Tap Ability CRATES - E / Button X / Tap Buy DOUBLE JUMP - Space / Jump Tags: balloon, PvP, battle, multiplayer, abilities, minigame, party, casual, action, mobile, console, Xbox, PC

Last updated by the developer 12 Jul 2026, 21:42 UTC.

0
playing (measured 11 Aug 2026, 08:01 UTC)
44,255
lifetime visits
77%
liked (88 👍 / 26 👎)
514
favourites (11.6 per 1k visits)
26 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ULTRA PACK
799 R$
VOID MALLET
399 R$
X2 COINS
299 R$
PRO PACK
199 R$
V.I.P
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome29,411 · 100.0% win
FIRST WIN! · progression18,968 · 0.00% win
FIRST ELIMINATION! · progression12,061 · 0.00% win
LEADERBOARD! · other446 · 0.00% win
FULL LOBBY WIPE! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.515 August 2026 — 76 % liked4 September 2026 — 77 % liked14 September 2026 — 77 % liked25 September 2026 — 77 % liked15 August 202625 September 2026
4 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 00:5177no change
14 Sept 2026, 21:0277no change
4 Sept 2026, 20:5277+1
15 Aug 2026, 19:2076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.