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πŸ›οΈ Cube Clash [1.8 PvP]

πŸ›οΈ Cube Clash [1.8 PvP]

A Roblox experience owned by taapr studios.

Fighting & PvPENMinecraft-styleRanked PvPMinigames

Description (written by the developer; not a statement by this register)

βš”οΈ Cube Clash is a collection of PvP minigames with satisfying Minecraft style movement and skill based combat πŸ† All minigames are ranked! πŸ“ˆ Beat stronger players to climb faster, but losses can push your rank back down Minigames: πŸ—‘οΈ Duels: Simple 1v1s, challenge your friends or fight random people and build a winstreak πŸ”΄ Bridge Fight: Fight over a thin bridge, get to the other side and jump into their goal, but don't let them jump into your goal πŸ›οΈ Bed Fight: Bridge over the void and break the enemy's bed, you lose if you die without your bed 🌎 Sky Wars: Get resources and craft equipment, bridge to other islands and fight to be the last one standing Upcoming Minigames: - πŸ‘‘ King of the Hill - 🧱 Mega Walls β­πŸ”” These will be releasing in future updates! Favorite and notify to never miss an update, and join the social link if you're 13+ Built on a custom voxel physics engine

Last updated by the developer 22 Aug 2026, 01:27 UTC.

0
playing (measured 22 Aug 2026, 13:22 UTC)
805
lifetime visits
79%
liked (11 πŸ‘ / 3 πŸ‘Ž)
53
favourites (65.8 per 1k visits)
26 May 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 13:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

MVP
1,400 R$
VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

798682.522 August 2026 β€” 86 % liked1 September 2026 β€” 79 % liked22 August 20261 September 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 78–87 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 13:2279-7
22 Aug 2026, 13:2286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.