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Would You Rather: Kawaii Kitty Tower

Would You Rather: Kawaii Kitty Tower

A Roblox experience owned by Choose Or Skip.

RoleplayENfashionkawaiichoice-based

Description (written by the developer; not a statement by this register)

Welcome to Kawaii Kitty Tower 💗 Choose a door and build your outfit one step at a time 💖 Will you glow up… or get completely ruined?.. 😅 Every choice gives you new items: 💄 hair, outfits, accessories 💀 or something that will DESTROY your look Reach the end and prove you’ve got the best style 💅 💗 Like the game + join the group for extra perks

Last updated by the developer 23 Jul 2026, 06:33 UTC.

0
playing (measured 10 Aug 2026, 18:02 UTC)
184,904
lifetime visits
71%
liked (145 👍 / 58 👎)
21,603
favourites (116.8 per 1k visits)
26 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
99 R$
(PERMANENT) Rainbow Carpet
79 R$
9x Jumps [LAST ONE] [OP]
49 R$
[PERMANENT] Gravity Coil
39 R$
8x Jumps
29 R$
7x Jumps
25 R$
6x Jumps
19 R$
5x Jumps
15 R$
4x Jumps
9 R$
3x Jumps
5 R$
2x Jumps
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome162,149 · 100.0% win
Winner! · other48,177 · 71.1% win
Beat Hard Tower! · progression688 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71958315 August 2026 — 95 % liked25 August 2026 — 94 % liked4 September 2026 — 93 % liked24 September 2026 — 93 % liked4 October 2026 — 93 % liked14 October 2026 — 93 % liked24 October 2026 — 71 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net -24. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:4671-22
14 Oct 2026, 09:4593no change
4 Oct 2026, 09:3893no change
24 Sept 2026, 09:3793no change
4 Sept 2026, 07:1693-1
25 Aug 2026, 05:2294-1
15 Aug 2026, 05:2195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.