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Military Madness

Military Madness

A Roblox experience owned by thunder1222 Productions.

TycoonENmilitarysandboxtycoon

Military Madness is a tycoon experience created on 2019-02-06. It has accumulated 10,037,219 lifetime visits and 112,301 favorites. The game currently has 1 player online. It holds a 78% like percentage. The experience is categorized under the tycoon genre.

Description (written by the developer; not a statement by this register)

Military Madness is a military/futuristic sandbox tycoon that allows you to create your own setups to make money! You can also build your own base and fight enemies for EXP to rank up and earn exclusive items! Will you build the coolest base and make the most money? This game is no longer worked on or maintained! Scripted by: Uncle_Davey Developed by: thunder1222

Last updated by the developer 19 Jun 2026, 00:43 UTC.

1
playing (measured 10 Aug 2026, 14:01 UTC)
10,037,219
lifetime visits
78%
liked (27,221 👍 / 7,802 👎)
112,286
favourites (11.2 per 1k visits)
6 February 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Balefire Tank
500 R$
VIP
250 R$
Laser Blaster 9000
125 R$
Custom Music
100 R$
Extra Gun Slots
75 R$
Increase Ore Limit
50 R$
Bigger Plot
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other2,921,742 · 9.8% win
10k · other720,327 · 9.8% win
100k · other494,317 · 9.8% win
1M · other326,561 · 9.8% win
10M · other263,462 · 0.00% win
100M · progression215,935 · 0.00% win
Rookie · welcome176,470 · 0.00% win
Rebirth · progression139,323 · 0.00% win
Warrior · other60,026 · 0.00% win
5 Lives · other50,440 · 0.00% win
100B · other47,214 · 0.00% win
10 Lives · other17,766 · 9.8% win
Master · progression13,278 · 0.00% win
100QD · other10,397 · 19.5% win
1QN · other9,135 · 19.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:2078no change
23 Aug 2026, 20:1978no change
13 Aug 2026, 20:1878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

militarymadness.fandom.com1 active editors · 855 edits
56 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.