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Unlock 2.0

Unlock 2.0

A Roblox experience owned by Battlefieldz.

OtherEN

Description (written by the developer; not a statement by this register)

like and fav duh..

Last updated by the developer 12 Oct 2026, 02:23 UTC.

0
playing (measured 15 Oct 2026, 17:45 UTC)
5,436
lifetime visits
85%
liked (28 👍 / 5 👎)
25
favourites (4.6 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

025 August 2026 — 0 players15 October 2026 — 0 players25 August 202615 October 2026
2 measurements spanning 51 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Oct 2026, 17:450no change
25 Aug 2026, 10:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Free admin only 555 !!!
555 R$
Item pack
20 R$
10 Spins
10 R$
testing product
5 R$
1 Spins
2 R$
Hair dryer
2 R$
GORILLA Glue
2 R$
VIPPP
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

838684.525 August 2026 — 86 % liked14 September 2026 — 83 % liked25 September 2026 — 84 % liked5 October 2026 — 85 % liked8525 August 20265 October 2026
4 measurements spanning 41 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 12:4685+1
25 Sept 2026, 12:4584+1
14 Sept 2026, 23:3783-3
25 Aug 2026, 21:2086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.