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LEXARENA

LEXARENA

A Roblox experience owned by Syllabyte Studios.

PuzzleENword puzzlecompetitive multiplayermobile optimized

Description (written by the developer; not a statement by this register)

LEXARENA — the fast, competitive multiplayer word-hunt arena! JUST UPDATED 📖 Huge 267,000+ word dictionary — all the words competitive players expect now count 👆 Smoother, more precise touch controls — drag back to undo a letter 📱 Rebuilt mobile layout (portrait + landscape) and a cleaner UI everywhere 🎁 NEW: Invite a friend and earn +200 coins when they join Race the clock to drag adjacent letters into as many words as you can. Outscore the whole room on the live leaderboard, bank coins, and climb the ranks! ⚔ 1v1 DUEL — go head-to-head with a friend 🎨 11 TILE THEMES — Ocean, Galaxy, Volcano, Obsidian & more ✨ Victory effects, daily rewards, badges & global leaderboards 💡 Reveal hints when you're stuck How many words can you find? Jump in and prove it. 🏆

Last updated by the developer 30 May 2026, 22:32 UTC.

0
playing (measured 11 Aug 2026, 04:31 UTC)
7,018
lifetime visits
61%
liked (14 👍 / 9 👎)
30
favourites (4.3 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Word · welcome4,353 · 0.00% win
Champion · progression80 · 0.00% win
Wordsmith · collection10 · 0.00% win
Big Spender · other3 · 0.00% win
Daily Devotee · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

61636217 August 2026 — 63 % liked26 October 2026 — 61 % liked17 August 202626 October 2026
2 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 18:1661-2
17 Aug 2026, 16:1763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.