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[♟️CHESS] Classroom of the Elite: Hangout

[♟️CHESS] Classroom of the Elite: Hangout

A Roblox experience owned by Heavy games community.

Social & hangoutENanimehangoutsocial

Description (written by the developer; not a statement by this register)

Put graphics on max for the best performance! Join community under this description to talk and befriend other COTE fans! This immersive experience draws its inspiration from the captivating world of the anime Classroom of the Elite. It offers a vibrant and interactive environment for enthusiasts to engage in animated discussions about the series and beyond. Within this virtual realm, you'll discover a diverse array of custom seat animations, coveted badges to amass, and uncharted territories awaiting your exploration.

Last updated by the developer 27 Jul 2026, 23:31 UTC.

0
playing (measured 10 Aug 2026, 16:20 UTC)
1,564
lifetime visits
92%
liked (22 👍 / 2 👎)
31
favourites (19.8 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Found Ayanokōji! · collection705 · 100.0% win
You have Reached the school entrance · progression586 · 100.0% win
5 minutes · other415 · 100.0% win
20 minutes · other54 · 22.2% win
1 hour · other4 · 0.00% win
10 hours! · other2 · 0.00% win
Meet the creator · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.519 August 2026 — 91 % liked29 August 2026 — 92 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 06:0592+1
19 Aug 2026, 05:3891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.