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Kill Or Die

Kill Or Die

A Roblox experience owned by 1st N 3rd.

OtherEN

Created in 2026, Kill Or Die has over 14.7 million lifetime visits on Roblox. It records a like rating of 71%, 465,871 favourites.

Description (written by the developer; not a statement by this register)

Help support by giving the game a like! ❤️

Last updated by the developer 28 Aug 2026, 22:29 UTC.

0
playing (measured 29 Aug 2026, 00:50 UTC)
14,740,459
lifetime visits
71%
liked (4,260 👍 / 1,742 👎)
465,813
favourites (31.6 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

04,8902,44512 August 202629 August 2026
166 measurements spanning 16 days, net -2,668. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 166
Measured (UTC)PlayersChange
29 Aug 2026, 00:500-4,777
28 Aug 2026, 15:504,777+217
28 Aug 2026, 14:504,560+59
28 Aug 2026, 13:504,501+147
28 Aug 2026, 12:504,354+361
28 Aug 2026, 11:503,993+491
28 Aug 2026, 10:503,502+214
28 Aug 2026, 09:503,288+242
28 Aug 2026, 08:503,046+345
28 Aug 2026, 07:502,701+347
28 Aug 2026, 06:502,354+121
28 Aug 2026, 05:502,233-142
28 Aug 2026, 04:502,375-346
28 Aug 2026, 03:502,721-478
28 Aug 2026, 02:503,199-896
28 Aug 2026, 01:504,095-548
28 Aug 2026, 00:504,643+27
27 Aug 2026, 23:504,616+69
27 Aug 2026, 22:504,547+4
27 Aug 2026, 21:504,543first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome3,548,458 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7113 August 202612 October 2026
172 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 172
Measured (UTC)% likedChange
12 Oct 2026, 20:4671no change
2 Oct 2026, 20:4571no change
22 Sept 2026, 20:4571no change
12 Sept 2026, 20:3871no change
2 Sept 2026, 20:3771no change
29 Aug 2026, 00:5071no change
28 Aug 2026, 15:5071no change
28 Aug 2026, 14:5071no change
28 Aug 2026, 13:5071no change
28 Aug 2026, 12:5071no change
28 Aug 2026, 11:5071no change
28 Aug 2026, 10:5071no change
28 Aug 2026, 09:5071no change
28 Aug 2026, 08:5071no change
28 Aug 2026, 07:5071no change
28 Aug 2026, 06:5071no change
28 Aug 2026, 05:5071no change
28 Aug 2026, 04:5071no change
28 Aug 2026, 03:5071no change
28 Aug 2026, 02:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.