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💀 Run or Die!

💀 Run or Die!

A Roblox experience owned by 1st N 3rd.

OtherEN

💀 Run or Die! (2026) is measured at over 4.1 million lifetime visits on Roblox. It records 72 playing now, a like rating of 66%, 186,930 favourites.

Description (written by the developer; not a statement by this register)

Help support by giving the game a like! ❤️

Last updated by the developer 24 Aug 2026, 21:32 UTC.

72
playing (measured 24 Aug 2026, 22:50 UTC)
4,150,373
lifetime visits
66%
liked (1,351 👍 / 688 👎)
186,891
favourites (45.0 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

726,6063,33912 August 202624 August 2026
76 measurements spanning 12 days, net -673. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 76
Measured (UTC)PlayersChange
24 Aug 2026, 22:5072-56
24 Aug 2026, 21:50128+12
24 Aug 2026, 20:50116+2
24 Aug 2026, 19:50114-179
24 Aug 2026, 18:50293-765
24 Aug 2026, 17:501,058-3,350
24 Aug 2026, 16:504,408+239
24 Aug 2026, 15:504,169+68
24 Aug 2026, 14:504,101+124
24 Aug 2026, 13:503,977+340
24 Aug 2026, 12:503,637+265
24 Aug 2026, 11:503,372+276
24 Aug 2026, 10:503,096+273
24 Aug 2026, 09:502,823+264
24 Aug 2026, 08:502,559+282
24 Aug 2026, 07:502,277+283
24 Aug 2026, 06:501,994-39
24 Aug 2026, 05:502,033-226
24 Aug 2026, 04:502,259-423
24 Aug 2026, 03:502,682first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,566,081 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

636664.515 August 202624 October 2026
81 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–66 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 81
Measured (UTC)% likedChange
24 Oct 2026, 01:0866no change
4 Oct 2026, 01:0766no change
14 Sept 2026, 01:0766no change
4 Sept 2026, 01:0666no change
25 Aug 2026, 01:0566no change
24 Aug 2026, 22:5066no change
24 Aug 2026, 21:5066no change
24 Aug 2026, 20:5066no change
24 Aug 2026, 19:5066no change
24 Aug 2026, 18:5066+1
24 Aug 2026, 17:5065-1
24 Aug 2026, 16:5066no change
24 Aug 2026, 15:5066+1
24 Aug 2026, 14:5065no change
24 Aug 2026, 13:5065no change
24 Aug 2026, 12:5065no change
24 Aug 2026, 11:5065no change
24 Aug 2026, 10:5065no change
24 Aug 2026, 09:5065no change
24 Aug 2026, 08:5065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.