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Would you Rather: Devil or Angel

Would you Rather: Devil or Angel

A Roblox experience owned by ZOVQ Studios.

RoleplayENavatar customizationtower climbcosmetic choices

Would you Rather: Devil or Angel is a Roblox experience in the roleplay genre, created on 2026-05-27. The game currently has 27 players online. It has accumulated 1,641,491 lifetime visits, 3,038 favorites, and a 67% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Devil or Angel Outfit Tower! 😇😈 Choose between two doors every stage and transform your avatar! Pick ANGEL for halos, white wings, cute outfits, glowing accessories, and heavenly animations ✨ Pick DEVIL for horns, demon wings, dark outfits, cursed faces, fire accessories, and evil animations 🔥 Every choice changes your character… Will you become beautiful, cursed, funny, or completely ruined? 👀 Every run has random outfit combinations to discover 🎲 Reach the top, reveal your final look, and compare with your friends! Are you going to become an ANGEL or a DEVIL? 👼😈 We have 250+ avatar item options for you! 👍 Like the game and join the group for extra perks!

Last updated by the developer 8 Jun 2026, 13:20 UTC.

27
playing (measured 10 Aug 2026, 14:31 UTC)
1,641,491
lifetime visits
68%
liked (962 👍 / 453 👎)
4,073
favourites (2.5 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN
399 R$
Magic Carpet
199 R$
Flying Cloud
199 R$
Angel Slap
149 R$
Devil Slap
149 R$
Lasergun
149 R$
Taser
49 R$
Heal Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

676867.514 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked13 September 2026 — 67 % liked23 September 2026 — 67 % liked3 October 2026 — 68 % liked13 October 2026 — 68 % liked23 October 2026 — 68 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:0768no change
13 Oct 2026, 14:0668no change
3 Oct 2026, 14:0568+1
23 Sept 2026, 14:0467no change
13 Sept 2026, 13:5167no change
3 Sept 2026, 13:5067no change
24 Aug 2026, 11:3767no change
14 Aug 2026, 11:3767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.