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Squishy Dumpling Tower

Squishy Dumpling Tower

A Roblox experience owned by Group 333.3.

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Description (written by the developer; not a statement by this register)

🔥 Can you reach the top? 🔥 💾 This game saves your progress when you leave! 🏆 Climb to the top of a massive tower built from squishy, bouncy obstacles! 🎵 Enjoy satisfying sound effects with every jump, bounce, and climb! 🥟 Hatch unique dumplings to collect, trade, and show off! 👥 Invite your friends and complete the tower together! 👍 Leave a like and favorite the game for big updates! 📝 Join our group to receive exclusive rewards, bonuses, and special perks!

Last updated by the developer 6 Aug 2026, 20:29 UTC.

0
playing (measured 10 Aug 2026, 23:47 UTC)
43,246
lifetime visits
61%
liked (42 👍 / 27 👎)
1,756
favourites (40.6 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
999 R$
Unlock All Daily Rewards
299 R$
Magic Carpet
99 R$
Unlock All Awards
99 R$
Super Coil
29 R$
Triple Jump
19 R$
Gravity Coil
19 R$
Speed Coil
9 R$
Healing Coil
9 R$
Double Jump
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome32,642 · 100.0% win
Completed Tower 1! · progression7,347 · 25.0% win
Completed Tower 2! · progression3,247 · 0.00% win
Completed Tower of Hell! · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.