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Would You Rather: UGC Tower

Would You Rather: UGC Tower

A Roblox experience owned by legit_development.

ObbyENUGC itemsparkourtower climb

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: UGC Tower! Pick between 2 UGC items every floor and climb your way to the top. Will you choose the FUZZY HAT... or the CHROME WINGS? NEON HORNS... or GOLDEN CROWN? Every choice gives you a new look, a new fit, and a whole new vibe as you parkour through the tower. 🎵 Rock a fresh fit on every floor 🔥 Collect rare and legendary UGC 😂 Play with friends and see who dresses better 🏆 Reach the top and show off your final drip Some picks are clean. Some are absolutely cursed. All of them are iconic. 👍 Like the game and join the group for exclusive rewards! Can you make it to the top... or will your UGC taste let you down?

Last updated by the developer 2 Jun 2026, 17:40 UTC.

0
playing (measured 10 Aug 2026, 17:33 UTC)
120,054
lifetime visits
60%
liked (61 👍 / 41 👎)
14,041
favourites (117.0 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hd Admin
51 R$
100x Slap
31 R$
Ban Hammer
31 R$
Gold Boombox
30 R$
Gravity Coil
26 R$
Jet Pack
21 R$
Large Slap
16 R$
Grapple Hook
15 R$
Rainbow Unicorn
13 R$
Cuffs
12 R$
Taser
7 R$
Pizza
7 R$
Rainbow slap
7 R$
Slap Glove
3 R$
Glowing Slap
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome86,739 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.515 August 2026 — 59 % liked4 September 2026 — 60 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:0260+1
15 Aug 2026, 09:2159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.