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[WORLD 2!] Squishy ASMR Tower

[WORLD 2!] Squishy ASMR Tower

A Roblox experience owned by save me from hell.

ObbyENASMRSquishy/Jelly ThemeObby

Description (written by the developer; not a statement by this register)

Squishy ASMR Tower! Experience a squishy obby with many satisfying sounds! squishy, squishes, obby, obstacle course, needoh, platform, parkour, jumping, sink, squish obby, needoh obby, collect, trade, trading, satisfying, jelly, bouncy, gooey, kawaii, cute, fun, soft, blob, slime, casual, chill, easy obby, hard obby, stages, checkpoint, preppy, tower obby, squishy obby, glitter squishy tower asmr checkpoint, preppy, tower obby, squishies obby, rainbow tower asmr

Last updated by the developer 3 Jun 2026, 00:17 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
477,046
lifetime visits
72%
liked (402 👍 / 155 👎)
1,411
favourites (3.0 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
399 R$
RAINBOW CARPET
200 R$
kill the server!!
100 R$
EXPLODE ALL
99 R$
fling server!!
80 R$
freeze server!!
80 R$
SKIP TO END
50 R$
fling player!!
50 R$
kill player!!
40 R$
GRAVITY COIL
30 R$
vip room
30 R$
SPEED COIL
20 R$
explode player!!
20 R$
freeze player!!
15 R$
BASIC SLAP
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome338,010 · 100.0% win
beat the obby · progression43,900 · 52.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:4572no change
14 Aug 2026, 21:3572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.