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[BETA] Sabrina Carpenter: Lollapalooza

[BETA] Sabrina Carpenter: Lollapalooza

A Roblox experience owned by Auraline Records.

RoleplayENmusiccelebritysimulation

Description (written by the developer; not a statement by this register)

💋 Presented by Auraline Records Experience a fan-made recreation inspired by Sabrina Carpenter’s Lollapalooza performance, featuring a detailed stage, synchronized lighting, immersive visuals, and a festival atmosphere. ! THIS IS A BETA VERSION—REMEMBER, ANYTHING CAN BREAK OR CHANGE AT ANY TIME ! We offer: • 4+ unique Sabrina Carpenter outfits • Realistic lighting • Accurate high-quality visuals • Fully controlled tech room • And much more! 🔒 To access the tech room, join our group: https://www.roblox.com/communities/1074648823/Auraline-Records 💬 Spotted a troller? Report them in our community Discord server. ➡️ All credits are listed inside of the game. © ALL RIGHTS RESERVED — Auraline Records 🏷️ sabrina carpenter, lollapalooza, concert, music, dance, short n sweet, sc, sabrina, short n sweet tour, mans best friend

Last updated by the developer 5 Aug 2026, 08:47 UTC.

0
playing (measured 10 Aug 2026, 19:22 UTC)
13,571
lifetime visits
93%
liked (28 👍 / 2 👎)
189
favourites (13.9 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Admin
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,406 · 100.0% win
Group Member · social1,225 · 73.7% win
Beta Tester · other717 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

93979516 August 2026 — 97 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:2393-4
16 Aug 2026, 19:2297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.