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[RE-OPEN & 4X EXP] Ripple Game

[RE-OPEN & 4X EXP] Ripple Game

A Roblox experience owned by Development Tendency.

Fighting & PvPENJoJo's Bizarre AdventurePermadeathPvP

[RE-OPEN & 4X EXP] Ripple Game is a fighting-pvp experience created on 2026-05-27. It has recorded 1,178,562 lifetime visits and 3,793 favorites. Currently, 78 users are playing. The experience maintains a 59% like percentage. The game features a 3-life perma-death mechanic and PvP combat set in 1939 Southern Italy.

Description (written by the developer; not a statement by this register)

1939, Rumors of blood-sucking monsters start spreading in an isolated town in Southern Italy. This is a 3 life perma-death game focused on PVP , play at your own risk. 2X EXP Active Inside Weekends. CONTROLS: M1 - Punch M1 (Hold) - Heavy Punch W + W - Sprint C - Dash Z - Evasive CTRL - ToggleAutoSprint Space - Leap Forward Space Hold (With Hamon) - Climb Space Hold (With Vampire) - Super Jump G - Charge Hamon M - View your Stats (To disable your blue pvp shield go into settings in the topbar near the leave button, find the setting called "Disable PvP Shield" and press it, the setting is at the bottom) Blood visuals can be disabled inside the settings menu. !CMDS for commands list, !WIPE to wipe your current slot. Ripple Game : (props to snakeworl, SonoChiMoSadamE, EssenceLux, lntPtr, lufillufi, mar_toki, Animator_Song, FNAFBanban, tsukoreborn & coolzonk giving us an opportunity to make this game)

Last updated by the developer 11 Aug 2026, 04:20 UTC.

78
playing (measured 11 Aug 2026, 04:52 UTC)
1,178,562
lifetime visits
59%
liked (1,083 👍 / 747 👎)
3,907
favourites (3.3 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:5291first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slot 3 (299)
299 R$
Bank Access From Anywhere
249 R$
Custom Clothing
199 R$
Slot 2 (149)
149 R$
Super Walkman
149 R$
Permanent 100% Designer Discount
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Way of the Ripple · other28,308 · 5.8% win
Vampirism · other23,169 · 5.3% win
Betrayal · other10,495 · 2.5% win
TAKE THE LAST OF MY HAMON! · progression6,238 · 1.1% win
Mr. Riches · other5,814 · 0.40% win
Hamon Born · other5,337 · 0.60% win
SODA OVERLOAD · other2,950 · 0.20% win
DID YOU REALLY THINK YOU COULD STAND UP TO ME? · progression2,617 · 0.30% win
HINJAKU HINJAKU! · other1,347 · 0.20% win
HUNT OF THE ANCIENT · other1,091 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3659no change
14 Aug 2026, 14:3559first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.