[RE-OPEN & 4X EXP] Ripple Game
A Roblox experience owned by Development Tendency.
Fighting & PvPENJoJo's Bizarre AdventurePermadeathPvP
[RE-OPEN & 4X EXP] Ripple Game is a fighting-pvp experience created on 2026-05-27. It has recorded 1,178,562 lifetime visits and 3,793 favorites. Currently, 78 users are playing. The experience maintains a 59% like percentage. The game features a 3-life perma-death mechanic and PvP combat set in 1939 Southern Italy.
Description (written by the developer; not a statement by this register)
1939, Rumors of blood-sucking monsters start spreading in an isolated town in Southern Italy. This is a 3 life perma-death game focused on PVP , play at your own risk. 2X EXP Active Inside Weekends. CONTROLS: M1 - Punch M1 (Hold) - Heavy Punch W + W - Sprint C - Dash Z - Evasive CTRL - ToggleAutoSprint Space - Leap Forward Space Hold (With Hamon) - Climb Space Hold (With Vampire) - Super Jump G - Charge Hamon M - View your Stats (To disable your blue pvp shield go into settings in the topbar near the leave button, find the setting called "Disable PvP Shield" and press it, the setting is at the bottom) Blood visuals can be disabled inside the settings menu. !CMDS for commands list, !WIPE to wipe your current slot. Ripple Game : (props to snakeworl, SonoChiMoSadamE, EssenceLux, lntPtr, lufillufi, mar_toki, Animator_Song, FNAFBanban, tsukoreborn & coolzonk giving us an opportunity to make this game)
Last updated by the developer 11 Aug 2026, 04:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:52 | 91 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 17:04 | 60 | +1 |
| 13 Oct 2026, 17:03 | 59 | no change |
| 3 Oct 2026, 17:02 | 59 | no change |
| 23 Sept 2026, 17:01 | 59 | no change |
| 13 Sept 2026, 16:30 | 59 | no change |
| 3 Sept 2026, 16:21 | 59 | no change |
| 24 Aug 2026, 14:36 | 59 | no change |
| 14 Aug 2026, 14:35 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.