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Blue VS Red

Blue VS Red

A Roblox experience owned by GFY Games.

ShooterENTeam DeathmatchFPSWeapon Unlocking

Blue VS Red is a shooter experience created on 2026-05-27. The game currently has 1 player online and has accumulated 546,508 lifetime visits. It holds 13,369 favorites and maintains a 37% like percentage. The experience features team-based combat with various weapons and gadgets.

Description (written by the developer; not a statement by this register)

🚧 NEW GAME — JUST LAUNCHED! 🚧 We're brand new and dedicated to making this the best experience possible. Join our community or send feedback in-game. We read everything and work with your feedback to improve. Your ideas shape the game! 🙏 ⚔️ BLUE VS RED — pick a side and fight! ⚔️ Two teams. One battlefield. Join BLUE or RED in fast-paced Team Deathmatch combat. Rack up kills, climb the ranks, and dominate! 🔫 18+ weapons to unlock — pistols, SMGs, rifles & snipers 💥 Fast, skill-based FPS gunplay 💰 Earn cash from kills, unlock better guns 🪂 Gadgets — drones, airstrikes, landmines & more 👑 VIP perks & instant unlocks ⭐ LIKE + FAVORITE to support us! 👥 Play with friends! 🔔 Weekly updates — new weapons, maps & modes coming soon!

Last updated by the developer 22 Jul 2026, 09:44 UTC.

1
playing (measured 10 Aug 2026, 15:08 UTC)
546,508
lifetime visits
38%
liked (214 👍 / 354 👎)
13,354
favourites (24.4 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:084first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

373837.514 August 2026 — 37 % liked24 August 2026 — 37 % liked3 September 2026 — 38 % liked13 September 2026 — 38 % liked14 October 2026 — 38 % liked14 August 202614 October 2026
5 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 00:0138no change
13 Sept 2026, 22:3538no change
3 Sept 2026, 22:2238+1
24 Aug 2026, 20:3137no change
14 Aug 2026, 20:2337first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.