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SCP PLAYGROUND

SCP PLAYGROUND

A Roblox experience owned by OneAmazingCoolGuy Games.

HorrorENSCP FoundationSurvivalHorror

Description (written by the developer; not a statement by this register)

You've been tasked by the greatest SCP soldier ever, Fox Foxtrot, to study the new anomaly that was discovered. The anomaly is a giant hole in the ground that acts as a portal to different worlds. These worlds contain a dark energy that summon some of the most dangerous entities, but don't worry, some of the best will be there to help you. 🎮 FEATURES • 🎲 Random maps every round • 👹 Dozens of unique SCPs • 🏃 Easy-to-learn gameplay • ⭐ Level up as you play • 💰 Earn Points for surviving • 🔥 Build your Survival Streak • 🎭 Unlock awesome Morphs • 📜 Complete Challenges & Quests • 👥 Play with friends! How long can you survive before the SCPs get you? 👍 Like and ⭐ Favorite the game to support future updates!

Last updated by the developer 15 Aug 2026, 03:25 UTC.

0
playing (measured 15 Aug 2026, 14:15 UTC)
3,606
lifetime visits
69%
liked (25 👍 / 11 👎)
73
favourites (20.2 per 1k visits)
27 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skull Ability
299 R$
SCP Kitten
119 R$
2x Experience
99 R$
2x Points
99 R$
Grenade
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome3,659 · 100.0% win
SCP-Man Morph found · collection97 · 6.2% win
Son-173 Morph found · collection39 · 7.1% win
Cartoon Cat Morph found · collection30 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69717018 August 2026 — 71 % liked28 August 2026 — 69 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 05:5369-2
18 Aug 2026, 05:5271first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.