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Unit Frontline testing

Unit Frontline testing

A Roblox experience owned by Dev H Studios.

SimulatorENmilitary strategyunit managementfrontline tactics

Description (written by the developer; not a statement by this register)

Game Source: https://www.roblox.com/games/116571049860319/test The Controls are - WASD or Drag M2 - Move Camera M1 click on Tile - Move Selected Units or Select Tile if no Selected Units Left Shift Hold - Ignores allies when making a Frontline B - Opens the Building Menu F - Split Units in Half Space - Pauses the Game but only in Single player Right Click on Army group - Assigns Selected Units Tab - Unselect all Units Click on Country's flag to open Management

Last updated by the developer 9 Jul 2026, 17:39 UTC.

27
playing (measured 10 Aug 2026, 19:35 UTC)
258,719
lifetime visits
60%
liked (833 👍 / 552 👎)
3,625
favourites (14.0 per 1k visits)
27 May 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3528first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The United Kingdom · other5,434 · 4.5% win
Test a Nuke! · other4,097 · 3.8% win
Byzantine Empire · other745 · 0.30% win
Union of South America · other650 · 0.30% win
The Holy Roman Empire · other382 · 0.30% win
The Celtic Union · other284 · 0.70% win
United Ireland · other218 · 0.30% win
The Icelandic Empire · other180 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.515 August 2026 — 61 % liked25 August 2026 — 61 % liked4 September 2026 — 61 % liked14 September 2026 — 61 % liked24 September 2026 — 61 % liked4 October 2026 — 60 % liked14 October 2026 — 60 % liked24 October 2026 — 60 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:3860no change
14 Oct 2026, 06:3760no change
4 Oct 2026, 06:3660-1
24 Sept 2026, 06:3661no change
14 Sept 2026, 04:3561no change
4 Sept 2026, 04:3261no change
25 Aug 2026, 02:3861no change
15 Aug 2026, 02:3761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.